Ultimate
a scar in time...
The thing that bugs me most about that[...] Megaman 9 and New Super Mario Bros. Wii is released, a few months later SEGA announces that they are having Dimps develop a CG prerendered sequel to the classic games[...] Super Mario Galaxy 2 is released and a month later Sonic Colours is announced. The thing that's ticking me off here is that SEGA is cashing in on the popular trend at the moment and copying what it's competition is doing.
I can understand your point about this and why you'd be upset. Indeed, it does seem like they are just trying to follow in the footsteps of successful games. I can understand why you are upset with them, and why you are expecting a disappointment, however, I personally can't agree with you on this next point.
If they really want to reel me in, they should try putting more effort into what they're doing and make their strategy plan less predictable.
Although it is predictable given the current releases of New Super Mario Bros, etc, I believe that for the first time in a long time, Sega is actually putting effort into what they're doing. They really are trying to go back to their roots, and it's not going to be an easy ride.
It seemed more like a good portion of my favorite things from the classics that I really liked but half assed yet playable and will appeal more to people who never played a Genesis yet it calls itself a sequel.
OH WAIT. THAT'S EXACTLY WHAT IT IS.
Although a lot of enemies are recycled, the stages are all new and have unique aspects to each of them, despite borrowing ideas and themes from the classics. Because Sega departed from the classic formula for so long, I think that borrowing aspects from the originals is a great idea to help them get back on track. Whether or not this game turns out well, I cannot say that it is a half-hearted attempt.
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