WAD master said:
Tails needs to run as fast as knuckles.
Faster? Yes, that fast? No. Really, Tails is already pretty overpowerd compared to Knuckles, and can reach tough places waaay too easy
WAD master said:
All three characters need to slowly get faster the more they run.
Absolutely, once they come to maxspeed, that should come.
WAD master said:
All three characters should have water run.
No. Keep the ability original, will ya?
WAD master said:
Tails Needs to be able to access his running animation on his own.
Yup.
WAD master said:
Sonic needs to lose his thok and have the slash. (It does double damage than jumping)
Never. Speed thok is the only way to go fast with Sonic, without having to charge forever. Removing it would both make him lose his function as awesome to play with character, and it would remove the speed from the game, a FATAL mistake that showed up in the 2D Sonic games. The low accel+maxspeed
WAD master said:
Tails's flying needs to have full control AND get faster the more it moves.
Control should indeed be somewhat better, but the speed-up is a no. I mean, you can already go super-fast by spin-flying. Adding a boost to that would be inbalanced.
WAD master said:
Knuckles's gliding needs to be faster.
Absolutely. Really, Knuckles wasn't even a great playing choice when he had multi-glide. It might be handy for in coop, but otherwise....he's just too slow in every single thinkable way. How about not adding multi-glide, and re-adding the slow speed up thing. I mean, it wasn't overpowerd, unless you go from a truely high place. And still, would that matter? As soon as you land or stop gliding, the overpower is gone. Especially when you think how unshootable Sonic is when rapidly thokking in random directions, and how fast he goes in race.
WAD master said:
All characters should be able to turn while spindashing.
They can turn slowly, but that requires skill. Also, don't you think thokdash is already too fast?