Hyper Shadic X said:Bug: The shadow is no longer yellow in Twilight Mode. Is it suppose(d) to be like that? :/
Check the volume under sound on options and if you have another sound card make sure that the one your using is the default one.A Forest Wolf said:I can't hear the music but I have the music files copy pasted and then renamed them to what it should be...
Silent_Snipe said:Check the volume under sound on options and if you have another sound card make sure that the one your using is the default one.A Forest Wolf said:I can't hear the music but I have the music files copy pasted and then renamed them to what it should be...
sonic260 said:When I tried extracting the source code, the load bar stops at 1/10 then the estimated time starts rising to an hour and it still goes on. What in the world?!
Chisuun said:How are slopes coming along?
But of course, I think Antiporcuipine never got farther then this.CREATING SLOPES IN DOOMBUILDER by Antiporcupine
READ THIS BEFORE CREATING SLOPES!!!
1. Create sector (duh).
2. Insert slope thing. Thing should be #70**, with ** being the angle of the requested slope, in degrees. For instance, a 30 degree slope is #7030, and a 45 degree slope is #7045. If you have the SRB2 DoomBuilder exe, and the Srb2ex.cfg file that came in this ZIP, a number of slope things should be present in the select menu, with every 5 degrees from 5 to 85. These are not all the available things (anything from #7001 to #7089 should work); they're just all I felt like including.
3. Choose slope direction. The direction of the thing is the direction from its base to its top. This is now implemented for all 360 degrees.
Now the slope is finished. Some final warnings:
1. Do NOT set the deaf tag! I am planning on using that for ceiling slopes when I have the time; so if you set it on any slopes in your WAD, the WAD will probably be broken once I implement things further.
2. Do NOT change the height (z offset) of the slope thing! Again, I may use that for other features later on.
3. I have NOT tested or attempted to use slopes with FOFs yet, and they probably will not work.
4. You will need to set the height of any other things inside the sloped sector; again, I am trying to fix this, which may eventually cause errors on your side. I'm sorry for the inconveniences; just be patient.
Thanks for reading, and good luck!
Even so i can only see them been used for decerative use.Alexmonk0 said:If they're only decorative and not a playable component of the level, couldn't you just use MD2s?
Yea but the sprite will still go though the sloop. even if dash decides to stop attempting to give the sloops a collision he still should leave it enabled for decerative purposes.Hyper Shadic X said:Here's an idea: Put stairs under the slope. That way, you walk on top of the slope. This could look wierd for long and low slopes, but, meh, it could work. :/
Here's how it works: Build the slope, then make stairs in another area. Drag the stairs under the slope and crop them to make it that they fit with the slope.