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Dash's World: Moving to releases/massive update

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Hyper Shadic X said:
Here's an idea: Put stairs under the slope. That way, you walk on top of the slope. This could look weird for long and low slopes, but, meh, it could work. :/

Here's how it works: Build the slope, then make stairs in another area. Drag the stairs under the slope and crop them to make it that they fit with the slope.

EDIT: Also, make sure the stairs are the same size as the slope to prevent it from looking weird. o-O
Dash actually mentioned doing this a few pages back.
 
I also figured a way to make the sprite practically not go through the slope: make tons of lines that are close to each other, and make every few sectors go up by one. For tall slopes, they should be VERY close together, and each sector should rise by about 1-3.
 
Hyper Shadic X said:
I also figured a way to make the sprite practically not go through the slope: make tons of lines that are close to each other, and make every few sectors go up by one. For tall slopes, they should be VERY close together, and each sector should rise by about 1-3.

You know, SRB2DB does have a "generate slopes" function.
 
Finally! I just downloaded the current version because someone hacked my password and I just found out what it was today, anyways, I like the beta levels. (mad at himself because he did not play them earyer)
 
Chisuun said:
Hyper Shadic X said:
I also figured a way to make the sprite practically not go through the slope: make tons of lines that are close to each other, and make every few sectors go up by one. For tall slopes, they should be VERY close together, and each sector should rise by about 1-3.

You know, SRB2DB does have a "generate slopes" function.

It also makes stairs only going eastward, not to mention it's crashed for me several times. I just only use Gradient Floors now.
 
SRB2WikiSonicMaster said:
Chisuun said:
Hyper Shadic X said:
I also figured a way to make the sprite practically not go through the slope: make tons of lines that are close to each other, and make every few sectors go up by one. For tall slopes, they should be VERY close together, and each sector should rise by about 1-3.

You know, SRB2DB does have a "generate slopes" function.

It also makes stairs only going eastward, not to mention it's crashed for me several times. I just only use Gradient Floors now.

Rotate stairs. Also, just save before making the stairs.
 
Gradient Floors is powerful enough for me. And when working on zones like Elemental Mansion Zone, I don't want to wait literally five minutes for the stage to build nodes.
 
This looks awesome. I will download it just as soon as I can get my computer out of "uber-crap" mode.
 
DashFox2007 said:
Non-level data:
http://www.mediafire.com/?imrqs2rvurl

Win32:
http://www.mediafire.com/?4f8fdygkfz6

Src:
http://www.mediafire.com/?0xujlxzene4

Mac:
http://www.mediafire.com/?zipnvougsta

New features:
Press lightdash while spinning and see what happens
improved 2D to 3D switch
new angled thingy: sector type 520 to enable 512 to disable
time of day fix
Turn the sound on and jump in water
Other things....actual list coming soon

WOW, You posted the next version 2 hours and 46 minutes after I downloaded the other version. That was a waste of time...
 
Um... WTF? I ran this, and now when I run anything else in OGL, it's blue at some parts, and green at others. I checked gamma settings, and everything was normal.
 
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