Just copy it from your srb2 foldersonic260 said:Now the mod says that it couldn't find r_opengl.dll
And that has do with Open GL How?RevolutionDX said:I wanna fight you sonic260.
So he can test the match mode *stabbed*hyperson said:And that has do with Open GL How?RevolutionDX said:I wanna fight you sonic260.
sonic260 said:Dash, this has been bothering me for a while now, but the music you chose for the title screen sounds extremely familar... where did you get it?
Problem fixed. Also why can't it run without put the framework in. You would think it could run the framework from with in its self.DashFox2007 said:JRose said:Mac problem. ibook G4
Its not working at all. So I ran it though the Terminal. It looks like its trying to run the framework from your user account. Also Alam's new Mac version has a similar problem.
1) Ctrl Click on the application
2) Click on "Show package contents"
3) Go into Contents->Frameworks
4) Open up another finder window for your home folder
5) Go into your "Library" folder
6) Create a new folder in the library folder and name it "Frameworks"
7) Copy the game's frameworks into the new folder
This has been tested on an iBook G4, eMac G4, and a Macbook (64 bit Intel) running Leopard.
That means that we can add bots?*Shot, Stabbed and bricked*DashFox2007 said:And it should be noted that this mod uses code from another project, which is the SVN srb2jte. If you read the source code, people are credited, but since most people won't read it, I just want to state that I used code from srb2jte and shufflerb2. Which means, I did not make all of the exe myself. If anyone thought I was trying to pass of other's work as my own, I'm updating the docs.zip and first page.
What I intended to do was take features from the public SVN and extend them.
Superusuario said:That means that we can add bots?*Shot, Stabbed and bricked*