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Dash's World: Moving to releases/massive update

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Um, what platforming? If you're trying to advertise platforming, you're doing a horrible job.

Also, it's fine to have a level that doesn't have much platforming just as long as everything else can compensate. You already seem to have your heart set on platforming, though.
 
Here's a more platform centric screenshot – it's underneath the part with the bridges in the first screenshot.
shot0013kw6.png

Note: Day to night changing, shifting from daytime to sunset
 
DashFox, I IDOL you! And I hope you take my advice for the MD2's so that Tails and Knux can be used as MD2's too. :) But if you decide not too, I'm going to play this anyway. :O

P.S. [offtopic] nice new avatar CZ64. :)[/offtopic]
 
Download this mod when released,
Play this in Twilight mode,
Add tailsdollenemy.wad,
Use objectplace,
???,
PROFIT!

But seriously, this is looking good!
 
No, no, it's real, I really don't think there's any way I can show it it's real until I release the mod....

shot0007kh0.png


EDIT: It's more than a black and white effect, I'm planning on making lots of other things act all different in this mysterious new mode.
 
This is a very ambitious project you're attempting. I'd suggest eliminating some planned features that are frankly kinda useless, like that in-game calculator you were planning, and work on the gameplay/visual effects first. Just my opinion...
 
Whackjood said:
DashFox2007 said:
*Image*
Twilight mode!

What? I can see why you are putting in most of your other features, but an effect which is a greyscale version of the game?

Actually, DashFox and I were descussing this on mIRC. It's really going to be almost pitch-black, exept corona lights will be as visible as before. One of the very(sp?) reasons this is an OpenGL-biased mod. Anyone who can't run OGL or MiniGL, then I guess this mod isn't for you anyway. ^^' Keep it up, DF!
 
Well, if SSN can't be bothered to work on OpenGL, I think we're ought to show him this...

Well actually, I'm not a good enough a programer to know how to optimize OpenGL as much as I would want to, so I'm just making little edits here and there.

What? I can see why you are putting in most of your other features, but an effect which is a greyscale version of the game?

Why? Because it's awesome :P (And it also adds new gameplay too)
 
If you do anything, you will tell me exactly how to create the slope code. But, this looks... okay....
 
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