SpectrumUK
Member
Actually, I'm pretty sure it's because the LookForPOI function is running its code for every MT_NIGHTSPARKLE produced by the nearby grenade rings and explosion ringsbecause of the dab......not much you can really do ( besides change the key maping)
Adding "or obj.type == MT_NIGHTSPARKLE" before the first return of that function helps a lot with it.
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