- ChrispyChars now requires SRB2 v2.2.9
- Added the high five! Use the high five emote while standing nearby another player using the high five emote to initiate a high five. If you're playing in single player, the bot player will automatically select the high five emote to celebrate with you!
- Added an "emote" command so that you can emote without using the emote wheel, including by binding keys to them via the console
- Pointy's peelout no longer loses speed over time
- Pointy can now gain speed and begin his peelout by running down step enough slopes
- Fluffy's flight no longer reduces his horizontal momentum when flying upwards
- Fluffy's flight now has increased control when not holding the jump key
- Switching places with a bot character now leaves their shield attached to them. As long as they don't take damage, you can use them to store a shield for later!
- Updated the skincolor Cardinal
- Added the skincolor Master
- Added the skincolor Headlight
- Neck features now respect Krabs' anglestand script
https://mb.srb2.org/addons/anglestand-stop-automatically-turning-forward-damn-it.1277/
- Improved compatibility with XMomentum
https://mb.srb2.org/addons/v1-3-crossmomentum-a-complete-gameplay-overhaul.1371/
- Slightly improved compatibility with framerate-uncapped SRB2 builds
- Improved stability of sending menu configuration in netgames
- Improved accuracy of dust particles at different player scales
- Fixed Super Fluffy's flickies disbanding when switching with Super Pointy
- Fixed Super Pointy being able to fly in his pain frames
- Fixed occasional cases where Fluffy's tails were not angled correctly for sprites that always face the camera
- Fixed endsigns erroneously animating sassily for midgame joiners
- Fixed errors in the menu when playing as vanilla Tails
- Fixed characters with nonstandard startcolors displaying incorrectly colored tails in the menu
- Changed the way shield abilities are prevented while using a drop dash; behaviours can be more easily customized for custom shields now
- Other addons using the CC_DANCES script can now supply their own activation button
- For anyone using them, the CC_NECK, CC_DANCES, and CC_TRICKS modules were all updated slightly