Global:
Any character can do spring tricks
customizable confetti for tricks
Any character can wear fluffy's tails
Dab, screenshake, bass, and footstep sounds that come from pointy/fluffy skins can be turned on/off
Custom Nights frames of the actual character Nights
Emote wheel
Pointy & Fluffy:
Headtracking to rotated the stand frame head at separate angles from the body
support included for custom mods for different characters/emotes/interactions
Headtracking priority list for pointy/fluffy
Rings when you have none
Air bubbles when underwater
Bosses
Enemies
Hazards
Other Players
Checkpoints
Monitors
Emblems/Tokens
Eggman Statues
Pushables
Flickies
Bots
Emotion sprites displayed based off different interactions
Rings/Bubbles use purple squiggle
Enemies/hazards use red !
Items/objects use yellow ?
Other players life icons used for their displayed emotion
Watching other players go fast use surprised sonic
watching dab uses emoji spam if you're a dabber, angry shadow if you're a hater
watching dance uses kte clap
watching haters uses okhand if you're a hater, angry shadow if you're a dabber
flickies use heart
Eggman boss/statues/monitors
Fang and Metal boss life icons
Amy in FHZ life icon
Crouch + dab to swap between pointy/fluffy
Different Continue screens for pointy&fluffy vs fluffy&pointy
Both characers can dropdash by holding spin in the air
use shield abilities by double tapping spin
Both characters turn super at the same time
Wind frames for wind/water currents
Skid frames
Toss flag to dab
Pointy Sonic:
Momentum Flip ability
double jump that pulls you out of spin state on the second jump but redirects your momentum to your directional input for the span of the backflip
Peelout crouch ability
crouch + hold jump to start peelout
press crouch again to stop peelout charge
crouch + spin to charge spindash
instant charge, no need to wait once active
can run on water while ghost trail is active
peelout state can be entered from springs/slopes so long as you are going faster than top run speed
runonwater enabled while ghost trail active
Peelout grab possible while dust is active during peelout
skid to throw carried player
jump to give player a jump boost
crash or fall out of peelout to drop player
other player can jump out of grab
Bounce midair crouch ability
Rebound by jumping on bounce squish frame to bounce repeatedly
Super Sonic
Custom hyper sonic palette for god mode easter egg
Full range of flight control. Jump to ascend, spin to descend
Crouch while flying to go into spin state
Dabbing while meeting the requirements to turn super has unique transformation sequence
dab transformation can be cancelled by undabbing
Pointy will sneeze when enemies are around walls/platforms
Dance is Shoot which changes arm up/down and direction right/left when the dance button is pressed
Fluffy Tails
Focus Flight ability
Hold jump to fly. the longer you fly up the more your forward momentum stops
flutter to fly long distances, hold to go high distances
Can carry other players, has unique carry frame
Takeoff crouch ability
hold jump to charge until tails go into fan mode
only works with full charge
can walk around after charging, but can't run
releasing jump will trigger the takeoff, giving you extra height without expending your flight gauge for it
Thunder Shoot
fly carry a player and press crouch to throw them at enemies
auto targets enemies
throws forward if no enemies in range
Fluffy can always run on water, but his run state takes a bit longer to get into compared to Pointy
Super Fluffy has
knockback on hit but no ring loss
infinite flight
flickies that target enemies once every 2 seconds
Headtracking targets have attack priority
after losing super the flickies stick around to target one last enemy before leaving