I Was the one Ninja'd. the term means, I think, that someone beat me to the punch.arnold_the_bartender said:I didn't get Ninja'd, Glaber.
I Was the one Ninja'd. the term means, I think, that someone beat me to the punch.arnold_the_bartender said:I didn't get Ninja'd, Glaber.
Get 2.0.1, KMM, it fixes that problem.
It´s already updated with the updater and manually... I´ve got a 1 life no credits saved game on ACZ1, and if I die, I get the Game Over. But if I try to start the game again, I´m stuck with one life again... What should I do?
daiches99 said:I'm very annoyed, the classic levels were fine but all the others took a load of tries and deaths to finish, the save thing sucks since even if you have 10 lives you start again with 1. If you die then that's it, I am stuck at Egg Rock act 1, most of the new levels take too long.
Actually, Sonict, I made Storm Ruins Zone before work on the modern Deep Sea Zone began. Heck, Sonikku actually had me give him a few pointers when he started work on Act 1. I'm pretty sure DSZ2 wasn't even started before 1.09.4 came out, which uses the underwater crumbling bobbing platform gimmick from SRZ1.Sonict said:DSZ was made way before Acid Missile. In fact Acid Missile is the rip off here since it ripped off DSZ. Get your facts straight next time.
That's not the thing, though. It's the gimmicks.Sonict said:The point is that DSZ was always going to be a water stage and there is a reason the textures said "DSZ" to begin with.
Well, hopefully people won't get upset if Dark City ends up using gimmicks I already used in Gloom Metropolis. Unlike Storm Ruins, I actually tried to make GMZ similar to what I thought DCZ would be like.Mystic said:Actually, some of Deep Sea Zone dates back all the way to 2000. Now, obviously FuriousFox couldn't have known this, of course. It's just not surprising that multiple people would go similar directions with the same texture set.
arnold_the_bartender said:drama
Jake said:Wow. Honestly, I'm a bit amazed by the backlash this release has received in this topic. I'd go so far as to say some of you guys are horrifically ungrateful, seeing as how you're not just random people playing the game, and are part of the SRB2 community that's supposed to keep this game alive.
Yeah, count me in as one of those who was truly and utterly amazed by every new thing this version had to offer. Having been following the game since its demo 4.1 days, looking forward to playing this had gotten me more excited than a candy pink fat boy, and it was definitely worth the wait. The new levels were a joy to play through. I love how the difficulty spiked up so hard with the seventh Special Stage and ERZ1, and I was fuming quite a lot, let me tell you. A truly exhilarating experience to actually finally beat them - Super Sonic had never been so sweet.
Only problem is that I can't actually play ERZ2. I know this was brought up before, but as many already know, the game sigsevs at certain points, and it doesn't seem like playing it in a supported resolution helps any (and yeah, I am using a custom resolution via Nvidia), and neither do the other solutions apparently. Sorry if this had been answered elsewhere, but is there any real way to bypass this? Since I, you know, kinda want to beat the game and all!
Oh wait, there's a bug report topic. I'll mosey over there for a few, first.
Anyway, I'm posting on this board again because I want to express how much this release has truly impressed me, much moreso than any other. The SRB2 team has really done an incredible job with this so far. Seeing as how SSNTails is now off making sweet times with his baby factory, I'll express right here right now that the buildup towards this release was incredible, and the resulting game moreso. Thanks for all the years and hard work, man, and everyone else involved.
Yup.
Jake said:Wow. Honestly, I'm a bit amazed by the backlash this release has received in this topic. I'd go so far as to say some of you guys are horrifically ungrateful, seeing as how you're not just random people playing the game, and are part of the SRB2 community that's supposed to keep this game alive.
Some of the haters I've seen are just complaining that they can't beat the levels when they're just not good at the game, some people have said they can't beat DSZ, even though its easy. Someone's said CEZ's design needs improving just because they can't get past the side swinging spikeballs, even though they're easy to avoid, its rediculous, they just need to be better at the game.
Btw it turns out I was right earlier about an alternate ending to CEZ, and I can't believe that noone, including me, has discovered it. In the room with all the cannons simply press the two switches in the corners of the room and go through the big wooden door that opens, after that there'a a couple more cool gimmicks I wont spoil, but for people suffering massive lag in the other ending route I suggest you could go down this one instead.
Brown the dog said:Then is those robots with big shields: There should have something else to destroy those other than a glide; come on, they are robots, they MUST be destroyed