Super mystic sonic
The Golden Blur
Digiku said:Devmode.
I know, but it doesn't work in netgames/multiplay. Or you can just add devmode in multiplayer, and I will end every post I make with: All hail Sonic team Jr!
Digiku said:Devmode.
You got anyone to back you up on that?FSX said:Comply with us unless you want to lose your fanbase!
You got a good point there FoxBlitzz.FoxBlitzz said:You guys do realize that this prevents stupid n00bs from cheating in netgames too, right? We may be at a loss, but their loss is greater.
It will? News to me...Super mystic sonic said:SUCKAGE:
- noresetplayers removed. That'll effect netgames and multiplayer a lot (negative)
We removed that back in 1.09.0. This shouldn't be new to anyone.Super mystic sonic said:- multi-glide gone. What reason to play as the weak Knux now?
God. Let's not even TALK about the multi-thok. The multi-thok was the most overpoweringly ridiculous move ever. It's gone for GOOD DAMN REASON. This is coming from someone who absolutely loved to abuse the multi-thok, too. That was also removed a long time ago. I believe we removed it for 1.08, but it might have been removed as early as 1.01.Super mystic sonic said:- multi-thok gone....now its just a damn speed boost.
Like what? We discourage hacking and cheating, unless it's sanctioned by the game so the game knows you're doing it. God mode is fine because the game recognizes it as a cheat. Hacking to unlock stuff is not fine.Super mystic sonic said:- some extra stuff gone that could be used to mess around with a bit
That's not really true at all. Each incremental version generally gives modders MORE tools at their disposal. For instance, 1.09.3.X has support for custom unlockables. In the "golden age" of SRB2 you seem to miss, where the multithok and multiglide existed, and all of the security was gone, you couldn't even give levels their own title card without using an image editor to draw your title card manually. Level headers, SOCs, and all these other modding features are designed to add support. Pretty much the only mods I can think of that are broken are EXE mods and SASRB2.Super mystic sonic said:- support for lots of mods and wads gone.
So the insane popularity of modes such as Capture the Flag and Circuit are just a fluke? SRB2 netplay is more varied and interesting than it ever was in 1.09, and while there are issues with game balance, the game itself has a ton of stuff to do. We add more multiplayer features constantly, so I simply don't see the over-reliance on match.Super mystic sonic said:- multiplayer only relies on match now. Fun factor for other modes is gone.
Mystic said:It will? News to me...Super mystic sonic said:SUCKAGE:
- noresetplayers removed. That'll effect netgames and multiplayer a lot (negative)
You could go to levels without losing anything. And sometimes, i've been working very hard to get some stuff. By the way, how can you cheat with -noresetplayers anyway? It only works when you are in multiplayer, or when you modified the game with godmode or something
We removed that back in 1.09.0. This shouldn't be new to anyone.Super mystic sonic said:- multi-glide gone. What reason to play as the weak Knux now?
Yes, but Knuckles is way weaker now, especialy since you ALSO removed glide speedup.
God. Let's not even TALK about the multi-thok. The multi-thok was the most overpoweringly ridiculous move ever. It's gone for GOOD DAMN REASON. This is coming from someone who absolutely loved to abuse the multi-thok, too. That was also removed a long time ago. I believe we removed it for 1.08, but it might have been removed as early as 1.01.Super mystic sonic said:- multi-thok gone....now its just a damn speed boost.
You a point here.
Like what? We discourage hacking and cheating, unless it's sanctioned by the game so the game knows you're doing it. God mode is fine because the game recognizes it as a cheat. Hacking to unlock stuff is not fine.Super mystic sonic said:- some extra stuff gone that could be used to mess around with a bit
NOobs don't even know how to use console. And you can't cheat to anywhere without using cheat engine or something. I can't find any way to cheat to levels.
That's not really true at all. Each incremental version generally gives modders MORE tools at their disposal. For instance, 1.09.3.X has support for custom unlockables. In the "golden age" of SRB2 you seem to miss, where the multithok and multiglide existed, and all of the security was gone, you couldn't even give levels their own title card without using an image editor to draw your title card manually. Level headers, SOCs, and all these other modding features are designed to add support. Pretty much the only mods I can think of that are broken are EXE mods and SASRB2.Super mystic sonic said:- support for lots of mods and wads gone.
I was talking about older mods, like SPmoves, SASRB2, and a few level packs.
So the insane popularity of modes such as Capture the Flag and Circuit are just a fluke? SRB2 netplay is more varied and interesting than it ever was in 1.09, and while there are issues with game balance, the game itself has a ton of stuff to do. We add more multiplayer features constantly, so I simply don't see the over-reliance on match.Super mystic sonic said:- multiplayer only relies on match now. Fun factor for other modes is gone.
SRB2 has many cool gametypes, yet I never see anyone play any gamemode other then match. Thats mostly cause you removed some fun options on the gametypes.
Yes, I'm well aware of what -noresetplayers does. However, it was never intended to last this long to begin with. -noresetplayers was an old developer leftover cheat, and we've been systematically removing them for years. You aren't supposed to be able to keep emeralds, rings, and other stuff when you warp. That's an intentional lock to keep unintended things from happening. For instance, Mystic Realm is not designed for having all the emeralds from the beginning, and while I'm pretty sure there aren't any issues, the fact is that I have not designed it with that in mind, and there may have been some kind of bug you'd trigger by doing so. You'd complain about the bug, but it wouldn't be our fault, you're using an old leftover cheat that shouldn't exist anymore to begin with.Super mystic sonic said:You could go to levels without losing anything. And sometimes, i've been working very hard to get some stuff. By the way, how can you cheat with -noresetplayers anyway? It only works when you are in multiplayer, or when you modified the game with godmode or something
The glide speedup is still there, if by that you mean the slow acceleration you get when you glide for a while. If you mean the spin-dash glide trick we had in one beta release, then of course we removed it. It was ridiculous. Shock of all shocks, we try new things all the time. We were trying to make Knuckles better. THAT wasn't the way to do it, though. If we find a simple and effective way to do it, we will, however, adding an abusive trick is not the way we're going to do it.Super mystic sonic said:Yes, but Knuckles is way weaker now, especialy since you ALSO removed glide speedup.
Uh, yeah, a lot of newbies do indeed know how to use the console. Anyone who ever played a first person shooter probably knows about the console, and probably could guess a lot of the commands.Super mystic sonic said:NOobs don't even know how to use console. And you can't cheat to anywhere without using cheat engine or something. I can't find any way to cheat to levels.
SPmoves is an EXE mod, and it would be impossible NOT to break compatibility by changing anything, because any change wouldn't be matched in SPMoves. SASRB2 is broken because Blaze is lazy and hasn't released an update. All he needs to do to fix it is change the texture lump listings to accurately reflect what's in 1.09's srb2.srb. Any level pack that doesn't work probably has the same problem as SASRB2. It's not that we're breaking compatibility, it's just that anytime we add textures into srb2.srb, we're going to break compatibility and force people who add textures to update their file. Again, this is unavoidable unless we somehow fix how textures are listed. Simply get the authors to update and move on.Super mystic sonic said:I was talking about older mods, like SPmoves, SASRB2, and a few level packs.
Uh, explain. I've played more games of other gametypes by far. Match is only a gametype I play when we've gotten bored of CTF and Circuit. Removed options? Actually, generally we've been adding more options. The spectator mode in CTF fixes a major joining bug, and the circuit option in Race mode has generated a lot of interest recently. I'd say a rough guess would say a quarter of the games I play recently are match games, and you say you never see any gametype other than match?Super mystic sonic said:SRB2 has many cool gametypes, yet I never see anyone play any gamemode other then match. Thats mostly cause you removed some fun options on the gametypes.
My servers are always race mode, I'm pretty sure it's not match.Super mystic sonic said:Mystic said:So the insane popularity of modes such as Capture the Flag and Circuit are just a fluke? SRB2 netplay is more varied and interesting than it ever was in 1.09, and while there are issues with game balance, the game itself has a ton of stuff to do. We add more multiplayer features constantly, so I simply don't see the over-reliance on match.Super mystic sonic said:- multiplayer only relies on match now. Fun factor for other modes is gone.
SRB2 has many cool gametypes, yet I never see anyone play any gamemode other then match. Thats mostly cause you removed some fun options on the gametypes.
As a person who mods SRB2 on a regular basis, I call bull. Mystic Realm would never have been possible in 1.08, never mind all the extra mod features in 1.09. Many of the features I use are totally non-existant in 1.08, for instance, the emerald-based custom exit, the skill level flags for linedef specials, the emerald pickup objects used in the emerald stages, and the automatic blockmap generator used to make AGZ2 not completely crash out.Lostgame said:For single player, 1.08 will always be best, IMO, until they add more levels and **** to single player mode, because it's easily possible to program your own game from 1.08, at least for single player mode.
[/b]SSNTails said:New for 1.09.3.11:
Ring weapon tweaks
All unlockable requirements now combinable
A_CyberAttack deprecated. Replaced with A_FireShot
Added A_SuperFireShot
var1 for A_TurretFire/A_SuperTurretFire is mobj# for projectile, var2 is distance threshold
Lots of new death messages
Messageboard fixes
FireLaserBeam's spring bug fixed... MAYBE???
New skin options:
multiability = bool Multithok, multiglide, ect. Ooh! Gotta update the ZWing with multifloat
lightdash = bool Waddaya you think?
homing = bool
ringslinger = bool Ringthrowing in 1p
slingitem = object# Automatically produce certain items?
auraitem = object# No idea, sounds cool though