In any case, LGZ1 is finished. I don't think Charybdizs intended for the current version to be the final one, but I'm quite content to use what he's done already.
It is? Why didn't you tell me about this? I would love to listen to it!
Well, according to a very crude estimate, he's nearly halfway done, actually. The Tortured Planet soundtrack needs 32 scores, and he's written 15 of them so far (excluding the discarded SNZ2 track). This of course doesn't take into account the fact that he's already got some other tracks in varying degrees of completion, and the fact that some tunes are longer/shorter or harder/easier than others (it shouldn't be too tough to do the boss soundtrack, for example; he's already written an excellent track for ECZ3, and the rest are just a matter of remixes.)
To tell the truth, I'm debating about whether I should actually make an individual boss theme for every world, or whether I should make a generic one and stay with that. It's surprisingly hard to remix your own songs, and I've been having some serious trouble doing so. Yet, before I make anything certain, I'm going to try coming at it from a different angle, as I thought of a different way of going about it.
Tyler52 said:
The problem with all those examples is that they all give a complete mood than is looked for in LGZ1. e.g., City Escape is hardly an intense, determined feeling rock song. It has a more jovial, lighthearted, almost sassy feeling to it.
To answer your question, no, I'm not gonna use Slap Bass in it at all. Although I believe almost any instrument, when used right, can accomplish various purposes, even when seemingly out of place, I don't plan on
trying to fit a slap bass in where it isn't really needed. I'll probably be going with something like a brass ensemble, some sort of organ, and a lighter electric guitar than the one if Act 2's theme.