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UPDATED* scr_cannoncore [beta_Rouge] (no 56k)

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Ash said:
MITH said:
Chrome the hedgehog not Ash said:
I totaly forgot about this, I thought you left or something.

Totally sorry about that, been busy and lost some interest in this, but now I found some time and I want to finish this ASAP

I never wrote that.

LOL, Fixed I messed up things with the quote button.
 
Stop saying it's empty.

Considering the rest of the stage is so true to the original, he might, JUST MIGHT, know this already. >_> srsly.
 
Day 2:

*DELETED*
current image at the first post.

Work in progress.

Some textures may change, I'm going to add the water (with currents this time) tomorrow I hope.


OFFTOPIC:

OMG! this topic hit the 1337 views
1337postdl9.jpg
 
I can see why you want to finish this. It looks really awesome. Way better than the old version.
 
Day 4:

Some things to be fixed (like the problems in openGL with some of the translucent FOFs)
 
{Insert awesome picture of awesomeness here}
Can words describe this *BTW I'm not just talking about the screen shot, I'm talking about the level in general*
 
mikesword221 said:
*Sits up* Yes it looks nice but does it play nice? *Hears clapping in the background*

Chrome the hedgehog said:
DashFox2007 said:
Screenshot with scenery and no platforming.

Not the best screenshot, but it's all I can take for now. How does it look?

Note: The bushes are old.

Yea, it looks nice, but does it play nice?

Not cool dude. =(
 
For future references, it's "really". Now onto the map, by the screenshots i think this map looks really awesome. I can't wait for the final release of this map.
 
Day 5:

Earlier update today, I need to do something else.

Next update this weekend.

Thanks for the replies.
 
Day 8:

rougecc6oi5.jpg


I know, it's not the best update ever but I don't really work on this on weekends.

I have a problem, I need a sand waterfall texture like the one in SRB2 Riders or something like that, because this one doesn't look specially good:
problemes0.jpg


The problem is, I don't know how to make an animated texture and then add it into my level.

Can someone help me?

PS: Next update this tuesday or wednesday.
 
Thats easy, just create 4 different textures, then add them with the markers p_start and p_end at the start and the end then call them something like bfall1, bfall2, bfall3, bfall4 etc then add the to pnames then add the pnames to texture 1 =P
 
Cannon's Core's got liquid in it, not sand. You can't swim in sand, and didn't you hear Eggman say "Drain the liquid out of the core"?
 
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