shayne, since you're really doing everything I've said, then I'm not sure what in the world keeps the exe from opening. But just in case, if you already have FinalDemo1094.exe and srb2riders.zip, then I suggest you try to install both on a new Folder. To try and not overwrite anything. Also, I wouldn't know much of it, but if you're running on Vista, that might be the problem. srb2win.exe might run, but srb2riders.exe is compiled in a different program, and -might- be causing the problem. If you seriously have an XP or below, and it's still not running, then I guess you somehow can't open the program. You seem to be the only one here who can't seem to get it open. I think it's best if you specifically tell me everything that you're doing, and what kind of computer you have.
For a Zero Gravity mod, it would be much more work for me, but it might also be possible. Aside from the many loops, you can perform that Anti-Gravity thing by suddenly going from high speeds to 5 MPH, charge it up, and then release it. You'd go faster than the average rider. But I still don't see the point in that. It's the same as stopping and holding the Spin button on SRB2. And for the second gravity thing, only if I had the 1.1 code, where you can walk on the ceilings. But since it's high speeds, you could easily loose your control, so it would be for a very short distance.
supersonic001 said:
1) You could make the levels a little bigger or make the riders a little slower.
I sort of did something that could help you practice the controls. Now, your Top Speed changes when you get a Level Up. When your Air Tank is Lv 1, you go just as slow as when you're playing Match. Lv 3 is the current speed that you guys have. Might not be much, but I barely feel any change when I get a level up, which is good. That means it'll be easier to get used to the speed.
supersonic001 said:
2) The textures in the 3rd Part of Digital Dimension look really bad. it hurt my eyes when riding through it, even for the short amount of time. it takes to go through that part.
You're the first guy who ever mentioned that before. I guess since you're new, you haven't checked those textures much. It'll grow on you.
I could also rip the textures right out of the game, but as I recall, it's simple and dull. I only get certain types of textures, like the ones you've seen on Metal City.
supersonic001 said:
1) Would it be possible for a system to be implemented where you "Ride the slipstream." like on Riders?
We tried before. And by 'we', I mean Draykon. It was back when this was an SOC mod. You just left trails of the THOK sprites behind you, and that's it.
supersonic001 said:
2) Would it be possible to implement a system where you can bash the arrow keys or waddle analog stick (whatever you use) to gain air and move slightly faster during the parts where you are guided along the track.
Probably, but I don't know much about coding. Most of the stuff you see is either luck, or was simple enough for me to understand. And for something as small as that, I wouldn't really be into it.
Current Progress:
I added a new 'Random TV' for Mario Kart. Since you're not supposed to see Sonic's Monitor on a Mario level, I had to make a new one. And this one is coded to only spawn Mario Stuff. The current Kart items are the Mushroom and the Star. They both activate when you press the Fire button.
The last items will be a Banana, a Bomb, a Fake Item Box, and a Shell. And I sort of figured out how to make them follow you. Once you get the Random Box, the item will spawn right away, but be invisible. It's gonna follow you using the Cape Code*. Once you press the fire button, it'll go to the Second Frame, where you'll get to see the Item, and once you let go of the Fire Button, it'll stop following you.
*The Cape Code was used back in SRB2 v1.08 when there wasn't a real Super Sonic. Superman's cape used to follow you around. The code is still dormant, and I'll use it to make Items follow you.