light the elementa
Elementa Forever!
It just says warp...uh...
Sort of. As usual, I'm trying to make the stuff I make as accurate as I can get, so I'm expecting levels to be just like the original Mario Kart series. But with the stuff I'm planning, it's probably in between MK64 and MKDD. You can also make levels based on MKRaces, but try not to make them too open-spaced or long.Ash said:I'd make one or two if you could tell me what the levels should consist of. Is it anything at all like Mkraces? (as in, flat path but scenery and shtuff)
Chaos Zero 64 said:But with the stuff I'm planning, it's probably in between MK64 and MKDD.
Chrome the hedgehog said:I would rather he not make a Zero Gravity exe.
http://www.mfgg.net/index.php?act=resdb¶m=01&c=1&o=&filter=2.4,4.67Ash said:Chaos Zero 64 said:But with the stuff I'm planning, it's probably in between MK64 and MKDD.
You know, if you could find some ripped textures from either game and submit them to this topic, that would be as accurate as you would ever be able to get it. Not only that, but it would give us a basis on what structures to make with which textures, etcetera, etcetera...
The Dark Fox said:We have a working anti-gravity in 1.1. Can it be a use for this?
Chaos Zero 64 said:The Green Shell is done. It follows you, and when you press the Fire button, it shoots a new Green Shell in front of you. After the Banana and the other Items, I still have to make the proper collisions. Like slipping and crashing.
Explain why TML and the SVN versions have it then?light dasher said:There is no source code so you/they can't
TML And SVN? I'm talking about the 1.1 source codeI'll Begin said:Explain why TML and the SVN versions have it then?light dasher said:There is no source code so you/they can't
Awesome Bomb sprite by Nitro.
Temporary Mario Kart skin taken from MKRaces5.