It's been a while...
I've been alerted to a sisgev that occurs in SSZ1, only in software mode starting from 2.2.10. Needless to say, in this release that has been fixed. (Thanks, @Othius!)
That silly bug that cause the seashell's to appear as Spring Shell when using 3D model have been fixed...
Pretty straightfoward - do you remember that cool twirling animation that played in Mania/CD when you touched certain springs? Well, now it's here for SRB2!
The animation triggers whenever a player touches a vertical spring, a springshell, or those mace-springs in CEZ.
A port of my 2.1 mod to 2.2 with some new additions, some reworks, and a little bit of mod compatibility (see below).
Basically, this addon adds gibs to the base game. Whenever players, enemies, monitors, and bosses are hit or killed, you see blood and gibs fly everywhere!
In ringslinger modes...
An addon that allows players in a Super Form to give a boost to nearby players. Go back and help your friends, or let the entire server gain the benefits of going Super!
Commands:
A three-act zone, complete with a custom boss fight. I initially started working on this before 2.2, but then it came out and I decided to work on the level for 2.2 instead! Please report any issues/bugs you see while playing, and of course criticism is always appreciated.
That sounds awesome. I can already imagine the possible challenges where you need to repeatedly jump in and out of the goo, going higher on each side in order to get enough height to reach the exit.
Big update - thanks to the efforts of Star#7631, this map has been completely remade in the style of SRB2 2.2. It looks amazing, and is just a huge improvement over my original map, so I highly suggest to check it out if you're interested!
The following is the changes made in the remake of the map:
I haven't posted in a while.. but I have been working on GBZ. Here's a progress update.
I decide to take PencilVoid's advice and changed the animation that happens when you boink a Snaily.
And finally, I decided to change the color of the sky, since I felt that it didn't contrast enough...
He was so fun to play as. I loved fighting the main bosses since you can't harm them as you usually would, so you had to find someway to hurt them using their main projectiles. I was wondering what you would do for CEZ3, and the solution you came up for that was pretty cool!
I said earlier that it look kind of weird, but with the camera roll added in, it now looks really cool. Honestly, I wish that this was a vanilla feature!
I found a bug though: It appears that the viewroll doesn't work properly in first person mode. (I'm using the build from the MR.)
God I love the new visual and sound effects. It just makes him so satisfying to play! My favorite detail: the boost aura becomes orange when you have the elemental shield.
An addon that allows players in a Super Form to give a boost to nearby players. Go back and help your friends, or let the entire server gain the benefits of going Super!
Commands:
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