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It's been a while...
I've been alerted to a sisgev that occurs in SSZ1, only in software mode starting from 2.2.10. Needless to say, in this release that has been fixed. (Thanks, @Othius!)
That silly bug that cause the seashell's to appear as Spring Shell when using 3D model have been fixed.
Also, finally the Kokonaut's code has been touched up. (You know how nasty nearly 3 year old code can be?!)
There may be some other stuff that I forgot about since there have been a variety of edits made to this set by me since 2019 that I simply never got around to publishing.
Enjoy!
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