Sonic Generations

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This must just be a "hey guys how does it play so far" thing, which I agree with. I'll definitely be checking this out tomorrow.
 
I... don't really understand. It's awesome that we all finally get to try the game out, and I can kind of understand only Classic Sonic being playable, but why the time limit??
It's probably an early beta so I'm guessing that is why they put the time limit. I doubt that they wouldn't put up another demo in the future.
 
http://blog.eu.playstation.com/2011/06/22/heads-up-game-store-update-22nd-june-2011/
It's under the demos category.
But, sadly...
http://www.andriasang.com/e/blog/2011/06/22/sonic_generations/
Classic Sonic is apparently the only one that you can play as in the demo. D:

Actually, you will receive a Modern Level. Behold...


Sonic Retro User said:
The Sonic Generations Demo will include a level for BOTH Modern and Classic Sonic. Source:LINK

Tomorrow is Sonic the Hedgehog's 20th anniversary, and SEGA is celebrating by releasing a demo for Sonic Generations. You'll get to have a crack at a "classic" platforming Sonic level and a "modern" level, all in stunning 3D for those that have enabled televisions.

An event in France also provided me with very interesting concept art for a Robotnik design. In fact, I want to see them make good use of it somewhere.

reportage-exclusivit-japon-joypolis-sega-20-ans-sonic-22_090300023E00073793.jpg
 
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Actually, you will receive a Modern Level. Behold...
Hilarious, look at the source. Yup! The source that said Classic Sonic was only playable.
ScrewAttack's Jared is citing Jim Sterling's Destructoid article, which is citing my TSS article, which doesn't mention Modern Sonic being in the demo. Jim for some reason said that it does feature Modern Sonic, and that's why Jared is reporting Modern Sonic.
http://board.sonicstadium.org/topic...xbl-demo/page__st__320__p__304171#entry304171

Edit: From the SSMB thread, it seems the demo is going to be up very soon in Japan on Xbox Live.

 
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Oh? Now that's interesting. Beyond being bitchy at the fanbase for legitimate complaints, Mr. Sterling can't get his facts straight? Figures.
 
I would definitely download the demo right now. Accept I CAN'T.

Apparently if you're younger than 18, you can't download RP rated demos.

BRB gonna kill myself.
 
I would definitely download the demo right now. Accept I CAN'T.

Apparently if you're younger than 18, you can't download RP rated demos.

BRB gonna kill myself.

Well that sucks I hope that fat sonics running frames dont look stupid I haven't had time to see the trailer I always seems he runs slow but he's running really fast his frames before didn't match
 
I would definitely download the demo right now. Accept I CAN'T.

Apparently if you're younger than 18, you can't download RP rated demos.

BRB gonna kill myself.

Really? The demo is rated RP? Is there seriously any possiblity at all of this game being rated anything higher then E?

Anyway, I can't even FIND the demo anywhere in the PSN store, I ASSUMED it wasn't out yet but since other people seem to have it already I have no idea why it's not there. Guess I'll just have to try again later...
 
Level leaks, spoiler stuff, etc. found in demo.

Copy/Paste from a different forum.

First off. Modern Sonic was in the demo, just locked. Second, City Escape's assets were in the demo, level and all, but also locked.

Third, Modern and Classic Super Sonic Models were found in it, along with Modern Knuckles.

Fourth, stage leaks. For Sonic Unleashed and Sonic Heroes. Also Green Hill and City Escape pictures. Sonic Unleashed is Rooftop Run, duh, and Sonic Heroes looks like Seaside Hill/Ocean Palace.

http://img38.imageshack.us/img38/207/uiss000ghz.png
http://img841.imageshack.us/img841/7459/uiss001ghz.png
http://img846.imageshack.us/img846/6096/uiss008cte.png
http://img855.imageshack.us/img855/6580/uiss009cte.png
http://img268.imageshack.us/img268/5711/uiss010ssh.png
http://img856.imageshack.us/img856/2893/uiss011ssh.png
http://img707.imageshack.us/img707/2386/uiss014euc.png
http://img64.imageshack.us/img64/9096/uiss015euc.png

Which would help explain the game's obnoxious 600+MB file size.

I love Sonic Retro sooooo much sometimes. :/
---
Confirming whole stage list.

Green Hill Zone
Chemical Plant Zone
Sky Sanctuary Zone
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp

DLC
Casino Night Zone


Boss fights
Metal Sonic
Shadow
Silver
"Death Egg"
Perfect Chaos
Egg Dragoon
Boss LastBoss(TimeEater) (That's just what the file calls it.)


Each stage has about 5 acts, they are those stupid ones from Unleashed were you just rescue Chao and such.

Oh and there's going to be a Genesis emulator in the game as well.


http://forums.sonicretro.org/index.php?s=&showtopic=24971&view=findpost&p=598369

Leaked stage list was real. ****! Well, I'm interested in how they're going to handle the Egg Dragoon since it's not the Werehog fighting it.
 
I loved practically every second of it.

The only thing I didn't like was that you could only get through some loops by spindashing up them. It was just irritating to see my momentum come to a stop.

Other than that, it was great.
 
Demo is apparently Classic Sonic only, but I guess we were all expecting that. :V Don't have PSN/XBL? No worries, have a video of somebody messing around Green Hill for you.

Also, here's some mostly positive impressions from a dude on Retro who seems to know what he's talking about:

Cooljerk from Retro said:
I've played this demo 10 times already, so I guess it's time to talk about it in more detail. First things first - I'm not playing with a playstation pad. I'm playing with a Sega Saturn USB controller, and good god is it amazing. I can't recommend the pad enough, it is by far the most used controller I've bought this gen. But enough about that, let's talk about sonic.

First, rolling - it is indeed true that rolling doesn't unlock hyperfast mode like it basically used to do in the old games, I think many (myself included) got the impression that rolling was broken to the point where it fucked up the game. It doesn't. See, when you roll, you don't gain speed... but you don't really lose it immediately either. It's not like when you roll you come to screeching halt or anything. Rather, rolling feels a lot like running now. And in fact, just when you'd expect that you'd start slowing down, if you continue to hold forward, you'll actually come out of the roll and continue running.

Now before everyone shits themselves with anger, it's not really bad. It's hard to explain but it doesn't really feel unnatural. Overall rolling isn't as great as it should be, but it's not an all mighty sin. If this winds up being the game's biggest flaw, then we're in for a great game.

Now then, momentum - the physics feel different from the classics, but familiar. That is to say it's not 1:1 (it's DEFINITELY not 1:1 in fact, no where near) but what you're playing evokes memories of the old games. It takes a few jumps to get used to, but I got the hang of it extremely quickly. The quirk with this game seems to be the exact opposite from the physics quirks of Sonic 4 - you have to completely commit to every movement you make because momentum will keep you going. Jumping is basically the exact opposite of what it was in Sonic 4 - if you try to move around in the air and really correct your jump, you're just gonna screw yourself up. The best way to play, I've found, is to just let yourself go and completely give in to your momentum. So like, you're running full speed and you jump at a buzz bomber - don't try to adjust yourself to make the attack connect perfectly, just go with the flow and accept that the momentum is gonna throw you into the badnik.

My first run, I found myself constantly trying to correct my jumps, and coupled with the fixed bounce height, it doomed me to the lower path. But on subsequent runs, as I adjusted my playstyle, I found that I didn't need to correct myself, nor did I need to worry about what angle I hit the badnik from specifically because of the fixed bounce height. It just all sorta works.

Now, realistically, the most annoying aspect I've found is how springs behave. Others have touched on it, but springs really sort of lock you in place as you're propelled upwards until you're near the apex. It feels weird because it's not at all like the old games where you had a lot of flexibility when you were springed upward, yet it's NOT automated so you get this feeling like the spring segment you see before you might not work. But... it kinda does. I dunno, it's very hard to explain. As more people play maybe they'll expand on what I'm talking about.

Now, despite my length at describing these... sorta-kinda faults, don't mistake what I'm saying as bashing the game. This feels extremely solid. Easily the best feeling sonic game I've played in decades, literally. As a successor to the genesis games, it gets a whole hearted thumbs up from me. I can't stop playing green hill zone, it's a ton of fun. And the physics make it even more fun.

Oh and one other quick note - the instant spindash? Those of you who worried that you could spam it like in sonic adventure? You can shut those fears down right now, trying to use it like you used in SA will fuck your speed run up. When you hit the spindash button, what the game does is basically stop you dead in your tracks, makes you duck, and start revving. You instantly lose all inertia. The button is basically a macro. It's impossible to use in conjunction with running.

All in all, this game is a hell of a lot of fun. I cannot wait for the full version. I give the demo a solid A. Fix the issues with the springs, and maybe work on rolling a bit, and this will easily be an A+.

So, Sega somehow managed to pull their head out of their and completely destroy not only Sonic 4, but Sonic Fan Remix. Hmm.
 
Unless they hid modern gameplay somewhere and I just haven't found it yet, Classic is the only one that's playable so far.

Also the game is pretty fun. The spin dash is still ridiculously overpowered (tap the spin dash button [also the spin dash is a button] and you shoot forward faster that any spring can send you), but everything else works well.
 
Odd, I thought the 3DS stages were exclusive. The DLC shows that it WILL have a stage from the 3DS version!

Ugh, why Seaside Hill/Ocean Palace? We already have Green Hill zone. I wished they would of picked a different theme for Sonic Heroes.
Shadow
Silver
Who would of guessed that Sonic Team would of put these two characters as bosses?
Third, Modern and Classic Super Sonic Models were found in it, along with Modern Knuckles.
supers fighting a gigantic boss confirmed11
 
Level leaks, spoiler stuff, etc. found in demo.

http://img38.imageshack.us/img38/207/uiss000ghz.png
http://img841.imageshack.us/img841/7459/uiss001ghz.png
http://img846.imageshack.us/img846/6096/uiss008cte.png
http://img855.imageshack.us/img855/6580/uiss009cte.png
http://img268.imageshack.us/img268/5711/uiss010ssh.png
http://img856.imageshack.us/img856/2893/uiss011ssh.png
http://img707.imageshack.us/img707/2386/uiss014euc.png
http://img64.imageshack.us/img64/9096/uiss015euc.png

Which would help explain the game's obnoxious 600+MB file size.

I love Sonic Retro sooooo much sometimes. :/
---
Confirming whole stage list.

Green Hill Zone
Chemical Plant Zone
Sky Sanctuary Zone
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp

DLC
Casino Night Zone


Boss fights
Metal Sonic
Shadow
Silver
"Death Egg"
Perfect Chaos
Egg Dragoon
Boss LastBoss(TimeEater) (That's just what the file calls it.)


Each stage has about 5 acts, they are those stupid ones from Unleashed were you just rescue Chao and such.


And now I'm angry. Way to go, Sonic Team. You had me once again.

Fuck this shit. I'm not paying for Retro Sonic in the City. This is unacceptable. These are the poorest level choices I have seen.
 
Did anyone notice that it said DEMO #1? I have a feeling we'll get another demo pretty soon.

Fuck this shit. I'm not paying for Retro Sonic in the City. This is unacceptable. These are the poorest level choices I have seen.
I agree, these are some pretty crappy picks. (..But I like Planet Wisp) Its funny that the rumored level list is pretty spot on with the final list.

Oh and there's going to be a Genesis emulator in the game as well.
Good thing I held off on those Sonic ports that the PS3 got a couple weeks ago.
 
ieAFA.png

Just for the heck of it, I circled the stages/bosses that I think would be interesting to see in Sonic Generations.

Even though Seaside Hill IS kind of a rehash of Green Hill, the palace elements would be interesting to see in HD.
 
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