Sonic Generations

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Actually, the LACK of the homing attack makes things WORSE for Fat Sonic, since he's MORE vulnerable. The Homing Attack was used to compensate for a LOT, and without it, Fat Sonic is screwed, especially with the uncurling. I never thought I'd see the homing attack improve a 2D game, but then again, its Dimps we're talking about here. No sense of how a good engine works, nor a sense of good level design.

Wow, that's completely opposite of the Sonic 4 topic where the Homing Attack made the game too easy. I don't mind Dimps' games, theyre fun enough for me. They don't make me rage every two seconds because all I'm focusing on is the engine. I'll probably get the 3DS version just to see.
 
Well the 3DS version looks similar to Sonic Rivals. With less detail, as there's less terrain in the background. I'll stick with the console version, unless I buy this from craigslist for less than half price. And if I'm willing to give it a shot.

And that City Escape remix is pretty awesome. I can't wait to hear the Modern version.
 
1. We don't talk about THAT site here, for a number of reasons. You might want to change your link.

2. Yeah, I heard about this, and as much as it may surprise you, I decided not to bring it up. "But Bobinator," you ask me, shocked, "With how much you cared about the physics in Sonic 4, shouldn't this be driving you nuts?"

And, honestly, I guess it should in principle. But it doesn't. Does it bother me? A little. Do I hope they fix it? Yes, very much so. Is it a game killer for me? Not really.

See, one thing is that the physics ARE better than Sonic 4's, even if they're still not perfect. Sure, the rolling needs some serious work, but Sonic no longer has an emergency brake stuck to him at all times, which is a serious improvement right there.

Besides that, everything else beats out Sonic 4 easily. The music, the gameplay length, (probably, anyway) and besides that, managing to be more original despite literally being created to be a rehash. Funny how that works.

I know Retro's been working to let Sonic Team know on the physics issues, anyways, so let's hope they're better listeners than Dimps.
 
http://www.youtube.com/watch?v=QwzNsUjEFtw&feature=player_embedded&t=55s
Seems like the rolling physics for Sonic aren't broken as that guy thought.

The physics are not broken. It is the friction that is the problem. There is too much friction, thus Retro Sonic doesn't build up the momentum we'd expect him to build up from rolling through a slope.

At least there are proper physics in play, but this friction between a rolling Sonic and slopes is driving me near crazy. The original titles were built with this skill in mind, yet no one seems to be getting it anymore. Talk about an unsung hero of the original titles, seeing as no one cared about it even as they were kids.
 
While in most cases, I'd say that complaining about Sonic "Not building enough speed momentum while sliding down a slope" in most cases, is something ridiculous to complain about (Let's be serius, it IS). Well, in this case, I'll have to go and say that yeah, there's no reason at all to play as old Sonic, I mean, he has less abilities than new Sonic, he has no voice, uninterestig gameplay, and what the hell, not even these "fun to play" physics I didn't even care about until now.

These "Old Sonic" stages are gonna be for me what for others were the "Werehog Sonic" stages.
 
Yes, but let's remember, most, or at least, half of Sonic games buyers are kids; What are recent players gonna be giving a damn of?

Well, even suppousing that having 2 Sonics is a smart idea, there's a thing that still annoys me, wich is the fact the "Modern" Sonic used in this game - Unleashed's model, was an attempt to take Sonic's old cartoony design's back. I daresay Adventure's and DX's models were more different one another than Sonic 1 and Unleashed.

Sonic Adventure 2 (New Shoes, Darker Blue):
http://emeraldcoast.co.uk/wp-content/gallery/sonic-adventure-2-official-artwork/sonic.png

Sonic the Hedgehog (Longer and Thinner Arms, Actual Chest, Smaller Eyes, Longer Shoes):
http://images1.wikia.nocookie.net/_.../95/Sonic_The_Hedgehog_(2006)_-_Sonic_-_6.png

Sonic Riders ZG (New Shoes, Sunglasses, New Gloves, Longer Spines and Board):
http://ve3dmedia.ign.com/images/02/01/20148_normal.jpg

But then this comes:

Sonic Colors (Same Gloves, Same Shoes, Same Blue Tone, Same Cartoony Design, Same Short Shoes, Same Everything):http://sonicisthebesthedgehog.webs.com/Sonic-Colours-Sonic-art.png
 
Yes, but let's remember, most, or at least, half of Sonic games buyers are kids; What are recent players gonna be giving a damn of?

Well, even suppousing that having 2 Sonics is a smart idea, there's a thing that still annoys me, wich is the fact the "Modern" Sonic used in this game - Unleashed's model, was an attempt to take Sonic's old cartoony design's back. I daresay Adventure's and DX's models were more different one another than Sonic 1 and Unleashed.

Sonic Adventure 2 (New Shoes, Darker Blue):
http://emeraldcoast.co.uk/wp-content/gallery/sonic-adventure-2-official-artwork/sonic.png

Sonic the Hedgehog (Longer and Thinner Arms, Actual Chest, Smaller Eyes, Longer Shoes):
http://images1.wikia.nocookie.net/_.../95/Sonic_The_Hedgehog_(2006)_-_Sonic_-_6.png

Sonic Riders ZG (New Shoes, Sunglasses, New Gloves, Longer Spines and Board):
http://ve3dmedia.ign.com/images/02/01/20148_normal.jpg

But then this comes:

Sonic Colors (Same Gloves, Same Shoes, Same Blue Tone, Same Cartoony Design, Same Short Shoes, Same Everything):http://sonicisthebesthedgehog.webs.com/Sonic-Colours-Sonic-art.png

Not sure what exactly your point is, but all of those games were special cases, not re-design games.
Sonic Adventure 2- Sonic had Soap shoes because sega made a deal to advertise them because of their dieing system.

Sonic the Hedgehog- Graphics style change, an attempt to make Sonic look "Real."

Sonic Riders- Not a main game, and everyone just wore extreme gear-type clothing.

Sega has never officially changed Sonic's main design other than the change in Sonic Adventure 1. He maintains the shoes, gloves, and color, to a point. Sonic's old shoes were red on the bottom, and his color is actually a bit different on the cover of the Sonic Generations case. They look much alike because they are using the same graphic style.
 
Yes, but let's remember, most, or at least, half of Sonic games buyers are kids; What are recent players gonna be giving a damn of?

No, sir, you are incorrect. It is the children's parents that buy the games for the annoying little brats. Use your logic.

Sonnarkku said:
While in most cases, I'd say that complaining about Sonic "Not building enough speed momentum while sliding down a slope" in most cases, is something ridiculous to complain about (Let's be serius, it IS). Well, in this case, I'll have to go and say that yeah, there's no reason at all to play as old Sonic, I mean, he has less abilities than new Sonic, he has no voice, uninterestig gameplay, and what the hell, not even these "fun to play" physics I didn't even care about until now.

Let's be serious.... It's NOT. When Yuji Naka went into develop the original Sonic engine he had to consider what would make a speedy, little guy like Sonic work in a gameplay setup. Momentum and velocity work together to build speed. The more momentum you build, the faster you go. It works far better than simply pressing a boost button and simply running. Yuji Naka is an intelligent man. He knows this stuff is important.

And honestly, who gives a shit about Contemporary Sonic's new abilities? They don't even add much to his gameplay when you consider that he has a homing attack to automatically destroy an enemy and a boost which destroys everything! If anything, he's far too overpowered to even turn Super Sonic, lest the game become a snore fest. No voice? If a character is able to convey that much character through his body language, then he shouldn't need a voice. Uninteresting gameplay? Do you call boosting in a line FUN?

Please stop fooling yourself. You're getting this nowhere. Retro Sonic is here. People like me have wanted him back. And you're just going to have to deal with it. Yes, we're going to complain about the lack of momentum if we cannot gain speed rolling down a hill. Yuji Naka (one man) perfected that 16 years ago. Why should it be that difficult now with an entire team of developers?
 
How many good franchises do you know of where people complain of such freaking little things?

Also, if I consider boosting in a line while moving left and right as fun, as a matter of fact, I do.

But seriously, hasn't Sonic on 3D ALWAYS been like that? In Sonic Adventure 1 and 2, Spindashing literally took you to higher speeds than running at max speed (without boost pads) did, in Heroes you had that "Meteor Dash" thing, Rider's boost, Zero Gravity's GRAVITY BOOST, 2006's Blue Gem, Secret Rings' Speed Break wich takes us to Ring Boost in recent games. Meaning it was imperative to have boosting in this game.

But was it necessary to have a mute, airwalking, side-screened, abilitiless hedgehog? Despite him, talking and not airwalking in CD, having tri-dimentional planes in 2, 3, 3D and Labyrinth, and him having actual air "attacks" in Sonic 3? Don't think so.
 
No, sir, you are incorrect. It is the children's parents that buy the games for the annoying little brats. Use your logic.

...That's seriously implying the kids don't get to choose specific games for themselves.

EDIT: Also, it appears this discussion is going downhill right now, with this silly argument I see here.
 
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...That's seriously implying the kids don't get to choose specific games for themselves.

EDIT: Also, it appears this discussion is going downhill right now, with this silly argument I see here.

That's implying that I didn't require you to infer that the little brats would demand the game and have their parents buy it for them.

And I'm sorry that game mechanics mean something to a videogame. I guess I must be silly for wanting a game to have proper game mechanics from 16 years ago. Regardless of it, people have said it's fun and I'm still being enticed into this title, but the friction needs a serious fixing. I'm tired of losing momentum when rolling down a hill. A game that's been worked on for 3 years better have proper gameplay mechanics.
 
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