GFZ Battle

[Port] GFZ Battle v1.0.1

What permissions do you give others to modify and/or maintain your submission?
Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
A port of the very first "oldc" (at least that's what it says on the wiki) and its even old enough to drink (in the us)

Featuring 7 maps!

MAPG1 – GFZ Battle Zone Act 1
MAPG2 – GFZ Battle Zone Act 2 by a441, which later got reuploaded with the name Paragon Valley Zone
MAPG3 – GFZ Battle Zone Act 3
MAPG4 – GFZ Battle Zone Act 4
MAPG5 – GFZ Battle Zone Act 5 by a441, which later got reuploaded with the name Stone Quadrant Zone
MAPG6 – GFZ Battle Zone Act 6 by Mystic, which later got added into the game as Sapphire Falls Zone
MAPG7 – Two D Zone by a441, an experiment which never got finished

What's the HUD that's being used in the screenshots?
The crescent version of this

Why are the spawn points different when you always spawned in the same place in 1.04?
It's because in 1.04, you always spawned on the player starts when you first load into the map, if you die and respawn, you'll respawn in a random match start. But in 2.2, you can spawn into a random match start on the first map load.

Why is there a lua error every time i hit the silver ring monitor in Act 6?
It's because I only took a portion of the retro monitors mod, it's looking for stuff that doesn't exist, this would be fixed if I added the entire retro monitors mod here, but it would bloat the addon, so I decided not to do that.
This has been fixed.

Why do you spawn on the roof in Act 1?

It was like that in the original.
GFZ Battle port by Octosquid

Original contest hosted by a441 and he made MAP02, MAP05, and MAP07
MAP06 by Mystic

The rest of the maps seem to be unknown

Credits to LJ Sonic for the old weapons lua and CobaltBW for porting it

Credits to Fake Maurice for the Homing Ring refreshed mod, here are the credits for that mod

Ethernal: Fixing up most of the code and the OBJECTCFG, making the Homing Panel Sprites and getting rid of the Bounce Ring
Fake Maurice: Replacing the sprites of the Bounce Ring with the Homing Ring, and playtesting the mod
Prisima: A Homing Ring mod for 2.1 which served as the foundations of this mod. Link to it is here: https://mb.srb2.org/threads/homing-ring.23069/

Credits to MIDIMan for Retro monitors, used for ONE silver ring monitor in Sapphire Falls

Credits to Sonic Team Junior for the textures and making this entire game.

Links:
Download the original: http://www.srb2.org/contest/SRB2World/mta_srb2worldcontest-1.zip
Announcement of the original: https://web.archive.org/web/2004081...encegearheadz.org:80/~a441/text/contest1.html
Old Weapons lua: https://mb.srb2.org/addons/1-09-4-weapon-system.1884/
Homing ring refreshed: https://mb.srb2.org/addons/homing-ring-refreshed.5277/
Retro monitors: https://mb.srb2.org/addons/retro-monitors.3180/

Thanks to cozyraf for telling what lua code to delete in LUA_FBOX to remove errors
as well as just generally putting up with me

PS: I modified the old weapons lua to have manyweapons enabled by default
-Upped the sector underneath the water in MAPG4 by 1 fracunit
-Lowered the water in MAPG3 so you can run without being slowed down
-I changed the shape of some FOFs
-changed old linedef, thing, and textures to their newer versions
-converted FLOOR1_1 and GFZBRIDG to the 2.2 palatte (the versions from 1.09.4)
-added new level select pictures
-converted BUS1A0 and BUS2A0 to the 2.2 palatte

That's all I can remember
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  • Cool!
Reactions: SusSped
Author
Octosquid
Downloads
115
Views
897
Extension type
pk3
File size
6.3 MB
MD5 Hash
203ff0f992081670ecc5549347e668dc
First release
Last update
Rating
0.00 star(s) 0 ratings

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Latest updates

  1. The "I can't update a submission before it's approved" update

    This just fixes the lua errors with the silver ring monitor, and updates the credits a bit.
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