Jacy
Now with less viruses
Ground The Fox said:I got a good idea, could add the model in the wad with the current wizard textures, and when go on OpenGL with GR_MD2 ON, activate the md2 model
How do I do that?
Ground The Fox said:I got a good idea, could add the model in the wad with the current wizard textures, and when go on OpenGL with GR_MD2 ON, activate the md2 model
ZOMGURDOINITWRONG.Namo said:Yes, but you cant type an UNDERSCORE (this "_") in the in-game console.
Or am I doing something wrong?
Namo said:GAH! (Namo's darkside laughs at Namo's lightside for being an idiot and gets shot)
You'll have to forgive me, I am way new at MD2 stuff.
Explain this... "script"... of which you speak.
bind 1 "gr_md2 on"
exec script.txt
Chaos Knuckles said:There was something that still confused me.
How do I put the knuckles/tails model in Srb2?
Wouldn't it replace the Sonic model?
If you put the player file in the folder...wouldn't it replace it? How do I put them all in.
And the sonic skins, is it possible to put them all at once so I can switch to any of them during gameplay?
Light, you may find the answers some where on this page:light dasher said:Yeah, how about now? can you show me on a screenshot were the lower poly is?
Jacy said:Do md2's only work in version 1.09.3? If they do then can you set up a link so I can get it. I only have version 1.09.4. :(