Probably somewhat taboo on a Sonic forum, but an on-spot jazz piano Mario improvisation. Kind of dragged on a bit in my opinion though, oh well, enjoy!
I'm not even sure how well the Genesis games would take you reversing the level design. I can't imagine it not being doable, given how advanced ROM hacks have gotten, but still, it'd take quite a bit of technical know-how.
From my experience it's mostly tedious work. Though it depends, is he just moving the signpost or remapping the entire act in the opposite direction. The latter obviously being more difficult, along with necessary custom/flipped graphics.
Well, if that's the case, someone did it with all of Sonic 1 about a year or so ago. Though, they intentionally didn't alter the level design much at all.
Finally starting to understand FL Studio. Messed around with it a bit today and am reworking a very old song of mine. So far I have the intro pretty much how I want it.
The setting is supposed to be like a faded dream or memory. At the beginning, there is something playing in a person's memory, perhaps in a more physical form, a monitor. There is a corrupted file that is trying to play, but it's fading out and being overrun by static. There's a big flashback moment and the listener hears the original version of the file/memory/dream.
I just started a map from scratch, I hope to work on it over the next few weeks and see what other will think if I put it in the editing thread from there.
I'm trying to get off my lazy ass and find things to make that people will like. Like Physical items. I'm thinking of making a Portal gun which has been done by everyone, and the long fall boots, now that I have a sander and such.
Currently have a lot of plans for other things to make and no real hierarchy on what to do next.
Also I'm trying to get stuff done so that I can post it on my site that is bone dry.
Been building my Games Programming assignment up, the image below doesn't look like much but there's jumping, collision detection, particle emitters, abilities and it supports up to 4 players. And yeah, that's a pacman sprite, we were given this atrociously bad skeleton to use and I ended up tearing most of their code out, but I have yet to find some decent art assets to make it look pretty. Really need to, sadly finding a full spritesheet of platformer sprites isn't exactly easy.
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