What do you think SRB2ME will actually include?

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The cacti don't look very nice.
 
Draykon said:
As an SRB2 developer, I can confirm the following features:

Slopes
Loops and Corkscrews
Full support for WADs in netgames without the need to download them
Full support for models in Software Mode. (.3ds, .X, and .obj)
Various popular fancharacters playable in multiplayer, including SMS, Nazo, Shadic, and Cirno the ⑨hog.
A full storyline tying up all the loose plot hooks from SRB1, spanning across a massive gameworld, including parts taking place in GHZ, Station Square, Blaze's Dimension, and Hinamizawa.
Prerendered cutscenes using an advanced DVD engine.
and of course,
Direct X 11
Woah, for real? It better be real. If it is I might be able to start playing again...
 
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Ooo...I just noticed the what appears to be a bustable wall or cave on the top left. Looks like this level will have some fun exploration.
 
Dose SRB2ME have the call texture F_SKY1 so that we can just select it and not type it in over and over and over? If not, continue to expect me to use Freedoom's
 
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