Darkville Gardens by Simsmagic - 7/10
The level felt mostly monotonous. But other than that it was fairly fun, with it's own shortcuts that aren't too bad on game-play. It had an overall neat curve it and it was pretty fun! It feels like it's missing some razz to it though, and it felt repetitive too. Nice music though!
Big Blue II by ah2190 - 3/10
Even though my computer lagged like heck for some reason through it (I'm using OpenGL here) That won't change the score. But what will is the overall design of it. I see "Big Blue II" as if it's an F-Zero port, then it's not like an F-Zero port! I sort of got confused there. The level design is a little interesting, but it also felt repetitive like Darkville Gardens. It felt kinda like a level with some turns and some boosters, and that's pretty much it. The water elemt doesn't feel F-Zero style. I'm not sure, it just fdoesn't feel, well.. right. It played nicely though. For a while.. until the water hit. But it didn't feel anything different, it just didn't stand out. It felt.. bland.
Rainbow Route by roy - 4/10
The visuals were very, very nice indeed. But unfortunately, that's the only way it's going to get points from me. I found the play through it to be bland. It felt like one big circle with transcribing scenery, like walking through a pop-up story book over and over again. I know you made it Kirby-themed, I haven't seen one of those for a long while. Sadly enough, it's got node errors from the teleports, and not to mention someone could cheaply leave an object at the teleport exit. Additionally, there was deathpit in the starry area which you could clip onto. I tried to cut a corner like I normally would, only to instantly die because i clipped the deathpit. It was a nice attempt, just saying!
Evergreen Loop - 5/10
This level had a surprisingly good feel to it, as well as lots of ways to go through the level. It felt very open though (i doubt anyone would get hit by a banana or box here) And the ramp to the overpass can still be used by hopping at the edge of it. Other than that, I'm sure the other flaws I've already told you about on IRC. It's ok, don't give up! ^^
Shy Guy Circuit - 8/10
I am so happy you fixed that turn, man. I almost raged on it. (Yeah, I remember it) I already gave you lots of comments on the level already, I'm fairly sure. IT feels like a good classic Mario Kart level, and I liked it. It felt brilliant in design. And it also gives other characters a chance to shine (Lololol like when I beat you with Robohood)
Canyon Rush by Mr Chezz - 9/10
Is this going to be the 4th track of a circuit? It sure feels like it! Not to mention the music really puts a lot into you while you're racing. IT adds to the nice Western Duel racing style play that arises here. There's so many terrifying moves you can pull off on other racers that it's quite insane. It also gives the leader kart a chance to keep ahead of other racers. It has a deep design and detail that's not too CPU-hoggish, yet displays a terrific scene before you. This is a clear out winner for me, and would of course deserve to be NOT HIT BY A BLUE SHELL. (Or kitchen sink)
Rainbow Road by kyllian1212 - 2/10
I'm really sorry that I have to do this. This was a very, very good attempt at makign a rainbow road. I saw what it was trying to accomplish too! I think you made a good effort, but in the end it suffers a wide array of flaws. First off, I was surprised to see the entire level didn't have any railings (Hard mode, anyone?) Some of the turns were severely hard to manoeuvre (I can't imagine how Metal Sonic would make it.) And the checkpoint activators could be cheated by hitting them while below the track. This means someone could cut a corner and finish under the track. Additionally, the second half of the track, as I'll Begin said, seems thrown together. Especially that shortcut that tried to emulate GBA Rainbow road. It was a pain to get to, mushroom or not. And then the hop over the road to the end felt unnecessary. You could just drive over the previous track and not give a worry. IT feels mostly thrown together. But it still had those elements I'd imagine a Rainbow Road to feel like. Keep trying!
Overall Contest pack score - 6/10
It was fairly fun, some interesting levels here and there and it played through rather smoothly! I liked this KCCC. Thanks for letting me play ICeman404 and Sp47!