Darkvile Gardens by Simsmagic - 7/10
At first I just thought this level to be flat and boring, but after racing with several other people, I noticed it was exciting and chaotic, making for a very fun race.
Big Blue II by ah2190 - 3/10
First of all the water segments play horribly, they're ugly, lag and water doesn't work well in general with srb2 kart. As for the normal parts, the ice really doesn't work well in this level.
Rainbow Route by roy - (4/10)
Even though this level is disqualified, I was one of the few people who were actually able to complete the level when I played it online. It's pretty flat and boring, and in the room with the rainbows it's a little hard to see where the track is leading.
Evergreen Loop by I'll Begin - 5/10
The track is pretty decent for the most part, however there are a few places that are a bit confusing, such as one turn that appears to first lead you into a dead end. And of course, the GFZ textures look awful in this level, making it not very visually appealing.
Shy Guy Circuit by Sp47 - N/A
Tried to make this stage feel like a track you would find one of the Mario Kart games. I hoped it worked.
Canyon Rush by Mr Chezz - 8/10
Very nice track with some pretty neat concepts. The only problem I see is that it is very long, you might consider making it a one lap track with three sections as mentioned before.
Rainbow Road by kyllian1212 - 2/10
The beginning didn't seem too bad, but as the level went on, the design continued to get worse. The cross-section was really poorly made and resulted in many cheap deaths. The strip of boost pads is nearly impossible to reach with a mushroom, I tried 3 or 4 times in a row to get it and always fell a bit short.
At first I just thought this level to be flat and boring, but after racing with several other people, I noticed it was exciting and chaotic, making for a very fun race.
Big Blue II by ah2190 - 3/10
First of all the water segments play horribly, they're ugly, lag and water doesn't work well in general with srb2 kart. As for the normal parts, the ice really doesn't work well in this level.
Rainbow Route by roy - (4/10)
Even though this level is disqualified, I was one of the few people who were actually able to complete the level when I played it online. It's pretty flat and boring, and in the room with the rainbows it's a little hard to see where the track is leading.
Evergreen Loop by I'll Begin - 5/10
The track is pretty decent for the most part, however there are a few places that are a bit confusing, such as one turn that appears to first lead you into a dead end. And of course, the GFZ textures look awful in this level, making it not very visually appealing.
Shy Guy Circuit by Sp47 - N/A
Tried to make this stage feel like a track you would find one of the Mario Kart games. I hoped it worked.
Canyon Rush by Mr Chezz - 8/10
Very nice track with some pretty neat concepts. The only problem I see is that it is very long, you might consider making it a one lap track with three sections as mentioned before.
Rainbow Road by kyllian1212 - 2/10
The beginning didn't seem too bad, but as the level went on, the design continued to get worse. The cross-section was really poorly made and resulted in many cheap deaths. The strip of boost pads is nearly impossible to reach with a mushroom, I tried 3 or 4 times in a row to get it and always fell a bit short.