Autosaver
Member
DUN DUN DUN....
I don't see anything similar. :p
http://gizmodo.com/5567221/how-sony-lost-the-videogame-hardware-race?skyline=true&s=i
tl;dr Sony loses
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DUN DUN DUN....
Skyward Sword looks like a Twilight Princess copy. Bound to be different but we'll see some other time.
I know there are a lot of differences, but I think a lot of people are just getting tired of holding a sword and beating dungeons for 20 games.
Or spinning in a ball and running through zones? Or shooting at enemies with guns? Or shoving blocks into certain ways to get rid of them? I could go on.
Why do you say this about tons of games, EXCEPT for new Sonic games? This makes no sense at all!And that is when a marvelous idea comes into play: innovation. Is your audience tired of your product because there is a sneaking suspicion that they've done this before? Then it is time to throw around fresh new ideas that your audience desires. Experiment with the gameplay mechanics or use your hero and possibly enemies abilities to the best ability. Open up new worlds by changing your surroundings perhaps! Afterall Play Style Matters!
And this what is needed for a game to stay fresh and exciting. Espeically if it is in a series of games.
No, not HIM directly, I mean as in almost the entirety of the SRB2 Community.What are you talking about?
1.He could care less about Sonic
2.Sonic does something new EVERY time. Even when its terrible.
Why do you say this about tons of games, EXCEPT for new Sonic games? This makes no sense at all!
Hooray! De Blob Underground is coming! I don't imagine that there's a huge following for the game, but eh, who cares. The first Blob was an absolute delight and the innovations planned for the second game (new architectural style, new "Blanc" enemies, new mission types, and, eh, even 2D mode) seem great so far.
De Blob DS honestly looks kinda underwhelming thus far.