Super Smash Bros Brawl (Label your Spoilers!)

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I've actually fallen many times to my death using the Landmaster, on stages that turn upside down and tilt. Also cramped created stages render it useless :/. But on maps like Final Destination, I can usually get 2-3 kills with it.
 
I heard Famitsu gave it a 10, and nearly 1 million units have been sold in under a week; is this possibly the best game of 2008 ALREADY? >.>
The guys who have played it, does it have more replay value than Melee?
 
RE4FAN said:
does it have more replay value than Melee?
I dunno. I mean, it has a story mode, more characters than melee, much more variation, level builder, WiFi, ect.
Na, I guess they are about even.[/sarcastic]
 
It depends, really. Melee played more smooth, and has more advanced little tricks. Meaning Melee plays more technical, and you have to focus on timing in Brawl. Brawl also made some techniques waaaay too easy, making them useless. Easy techniques are always useless! Now tether recoveries will only work on ledges, making them more useless, but easier, since they home in on the ledges. Why more useless? Because if you can get the ledge with a tether recovery, you can also do it normally. It was handy because you could fall for a little bit and grab the wall, increasing your recovery range greatly. We also got wall jumps, that are now automaticly performed when you jump while touching a wall. Easy, but totally sucking. Sometimes you don't want to do a wall jump, y'know.

Anyways, on the positive side, I was right. The Subspace Emissary takes about 10 hours to complete, and so far, I've got 4 hours of replay time, making 14 hours. Because once you complete it, you can go to any level with any character. Like going to the first level with Sonic and Mario as a team.

Stage builder is a little too simple and meant for every crazy idiot, but it does add alot of replay time. Most of the time I even make a level, and never even try it out in a Brawl match, and make another level after it. As for stage of the day....well....Nintendo doesn't have any taste. You only get small stages that make minimal use of the Stage Builder's properties. And that while Nintendo theirselfs made a few decent standard Stage Builder stages too. Isn't there any Japanese guy that can make good levels?

Even better is the total of characters. Sonic feels like too much spindash, but he's alright...seriously, no breakdance move for his Down Smash?!! No Sonic tornado for one of his special moves or slide kick for his dash move?!! ...anyway...this means more time needed to master 'em all, finish Classic and All star with them all, and more stuff. Although I never ever even played as Olimar or Ice Climbers before.

Oh, and online is more lame and on the other side better than you would have thought. How can you have online coop for Homerun Contest and none for the subspace emissary?! As for the other side, friend codes filling goes very fast, and playing with 1 of my friends on the same Wii against other people online was very enjoyable. I do wish they had stage builder stages for online if both friends had the same stage, though.

So yeah. The game rules. Something totally different from anything you'd expect on the Wii. It has its flaws and points where you say "aw..", but we all know thats because Brawl was overhyped. It would really deserve "best game 2007" if Brawl still counted for 2007, and absolutely "best Wii game" as titel. Buy it now.....or whenever its in your country.
 
You mean until Europe gets it next year? I mean, it takes them like 4 months to translate the game into 5 languages for PAL, why didn't they just have multi-region like the PS3 and X360? Honestly...>_>
 
I bet they're not just translating stuff. I think they might be fishing out glitches. Yeah, good luck with that...as if we care. We might even apreciate it if they let them in.
 
Super mystic sonic said:
Oh, and online is more lame and on the other side better than you would have thought. How can you have online coop for Homerun Contest and none for the subspace emissary?! As for the other side, friend codes filling goes very fast, and playing with 1 of my friends on the same Wii against other people online was very enjoyable. I do wish they had stage builder stages for online if both friends had the same stage, though.
at least it has online play
 
Super mystic sonic said:
I think they might be fishing out glitches. Yeah, good luck with that...as if we care.

In which, we can hope, includes some gameplay things. Seeing as it's out in japan already, we COULD suspect network play all the way over there; HOWEVER, if any glitches or bugs are fixed (In which they most likely will be), other things may be fixed as well, leaving the game somewhat unplayable between japan and US. (Gigalypuff glitch)

Fortunatly, this doesn't have too much of a flaw in it, because there's a hell of alot more people in North america than japan. Even if japan's wifi is on it's own, we can care less, as there's millions upon billions of people over here we can play against.

I just hope some things are more balanced in the end. GameFAQ forum noobs talk about the game in such a way that several characters are weaklings; especially Metaknight, I hear. There's also the rumor of falling being much slower... hmmm. If this is true, they might consider working this out, and making it more balanced.
 
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