Maybe Rail, but Scatter and Bomb can be avoided by keeping your distance and playing strategically. Of course, it's probably better just to try and thok past to get to the flag.Yes, just replace blue and red shells by Rail, Scatter and Bomb.
Maybe Rail, but Scatter and Bomb can be avoided by keeping your distance and playing strategically. Of course, it's probably better just to try and thok past to get to the flag.Yes, just replace blue and red shells by Rail, Scatter and Bomb.
That's still generates the issue of loading external WAD files by parameters other than the proper addfile command. It's simply better to deal with it via a normal external WAD.
Also, I refuse to put that much extra music into the data file. It would increase the filesize of 2.0 by like, 50 MB, and for music I hate ^_~
I think this would look amazing in Jade Valley.I don't know if this has been mentioned yet, but an official "sunset" background, as we just have day and night skies at the moment. I realize "Dark City" probably wouldn't be a good stage in which to have any sort of sun, but perhaps this could be done for future multiplayer levels...?
I think this would look amazing in Jade Valley.
I'd like the BG if it wasn't overly pixelated.That colormap and the accompanying BG look gross.
Yes, I believe SRB2JTE simply had a list of which textures/flats to swap out rather than adding a WAD.