Spin-boost- the Race mode enhancer
In race mode, the Spin-boost ability gives the chance to start spindashing while the numbers appear.
If you stop spinning before 1, your accel is greatly enhanced.
Pressing spindash JUST after GO! gives a big Spin-boost.
If you hold down Spindash and release on GO!, you are propelled forward slightly faster then an average 3- second hold spindash, but not much.
If you hold down Spindash and don't release on GO!, you are propelled forward very slowly in your hurt frame. You stand up and regain control after a second.
If your character has spin=0 in their S_SKIN, they will be in their running frames instead, indicating a Super-Peelout.
All of these Spin-boosts only last for a second, 2 seconds at most.
Inspired by Sonic Unleashed, based on one of the few good things that came from this wreck train of a game.
The Thok Dispute- Yay or Nay for Race?
Recently, otherwise GOOD (Sometimes not even this) levels have been classed as Thok-fests, levels where Sonic is king and Thokking is common. Should we keep the Thok for race? Some people are asking. I say, Nay. This not be good. Maybe replace in Race with a Double-jump? This would be fine. Also, maybe have Tails/Knuckles- paths for Race levels? This would further remove the danger that is Thok-fests.
~Tapika