I have. I just don't think Princess Solelias' idea is needed anyway.
That's a better idea than mine. It's more original then taking ACS out of Hexen/ZDoom.FSX said:Code:OnEvent(LoadMap) Return(CheckProgress(Clear,MAPAZ),BoolNum) If(ReturnValue,1) MapEvent(LinedefTrigger,132) Else() ...
light the elementa said:Possibly a new running sprite, and maybe some levels being 2D.
EDIT: By running, I mean like the SA/SA2 Model Edit Run in Characters, and by that I mean will that type of run be used in 1.1?
I'll Begin said:Do the same for spin trails. So many wads have had custom spin trails lately.SSNTails said:PLAYc0 - Monitor sprite with your character's face on it
PLAYd0 - Monitor sprite with 'static'
PLAYe0 - 1up Icon (16x14) of your character's face (basically what's showing on the monitor in PLAYc0)
PLAYf0 - Level end sign with your character's face on it
I'll Begin said:Do the same for spin trails. So many wads have had custom spin trails lately.SSNTails said:PLAYc0 - Monitor sprite with your character's face on it
PLAYd0 - Monitor sprite with 'static'
PLAYe0 - 1up Icon (16x14) of your character's face (basically what's showing on the monitor in PLAYc0)
PLAYf0 - Level end sign with your character's face on it
Sonict said:No. The linedef types and other stuff will be changed. I believe the information is on the Wiki.
Xtreme Starfox said:How about making it so when somebody looks down on an other charcter He/She is not paper thin.
Sonicandtails218 said:Which is why I think having multiple flags and bases would be brilliant.
Segmint said:Why can't SRB2 have 65536 colors instead of 255 for the palette? It would make everything so much easier (along the lines of sprites, textures, etc., and fitting them in the palette). People could make richer versions of what I stated within the parenthesis...
_Manic_ said:I dunno if this was suggested, but I think it should be put in.
When using first person, if you aim the crosshair at someone, it should show their name above it, or if you're in first person, the name would be above their head.
This would eliminate tag. Tag mode starts the tagger at the Player 1 start.SRB2WikiSonicMaster said:This would REALLY frustrate noobs:
For the official Match and CTF levels, place the Player 1 Start in a remote Sector Type 974 tagged to Linedef Type 125 with a linedef length of 314.
SRB2WikiSonicMaster said:This would REALLY frustrate noobs:
For the official Match and CTF levels, place the Player 1 Start in a remote Sector Type 974 tagged to Linedef Type 125 with a linedef length of 314.
Sky Ninja said:This would eliminate tag. Tag mode starts the tagger at the Player 1 start.SRB2WikiSonicMaster said:This would REALLY frustrate noobs:
For the official Match and CTF levels, place the Player 1 Start in a remote Sector Type 974 tagged to Linedef Type 125 with a linedef length of 314.
Ice said:SRB2WikiSonicMaster said:Place the Player 1 Start in a remote Sector Type 974 tagged to Linedef Type 125 with a linedef length of 314.
What's that do?
I don't understand why rendering would be so hard.SSNTails said:The physics aren't so much a problem as the rendering.
Well, That's your opinion. I however like tag, as well as a lot of people I know.SRB2WikiSonicMaster said:Tag fails and should be scrapped from SRB2. I've rarely actually even FOUND a tag netgame, kthxbai.
I think this would be a way better idea. The game would still crash in single player, but tag would still be working.Simsmagic said:I think instead, there should be a 1 Player start in an end sector, and use a custom exit to reroute them to an invalid map, causing SRB2 to crash.
The palette has already been done. I think there was something about the character specific areas of levels already.Ground The Fox said:For SRB2, how about more purple palletes and in some stages hidden places that just knuckles can go like in Sonic 3 & Knuckles?
Slurgly said:I don't know if this has been said...but maybe you could put new characters in, like Shadow or something.
I praise any one who understand that, because I sure as hell didnt O_OSky Ninja said:This would eliminate tag. Tag mode starts the tagger at the Player 1 start.SRB2WikiSonicMaster said:This would REALLY frustrate noobs:
For the official Match and CTF levels, place the Player 1 Start in a remote Sector Type 974 tagged to Linedef Type 125 with a linedef length of 314.
SRB2WikiSonicMaster said:Ice said:SRB2WikiSonicMaster said:Place the Player 1 Start in a remote Sector Type 974 tagged to Linedef Type 125 with a linedef length of 314.
What's that do?
It immediately will SIGSEGV the player who steps into that sector.