Mystic said:Sykotic, analog has never worked in netgames. The netcode doesn't have anything to send the position of the camera to other players.
Well, make it work :<
Mystic said:Sykotic, analog has never worked in netgames. The netcode doesn't have anything to send the position of the camera to other players.
Segmint said:Why can't SRB2 have 65536 colors instead of 255 for the palette? It would make everything so much easier (along the lines of sprites, textures, etc., and fitting them in the palette). People could make richer versions of what I stated within the parenthesis...
Mint said:Seriously, there should be a way to have several flags in a map without one disappearing forever (because you took two at a time). I suggest that this be fixed by disallowing the player from carrying one, or by a player grabbing two, and capturing two, and going to any open bases afterward (also, if the player presses the toss flag button, it should either throw both, or only one out of what the player has).
This brings up:
Sector Type - Flag Return (Red)
Sector Type - Flag Return (Blue)
No. That goes in favour of OpenGL mode, for one, which is why AJ wouldn't do it, but it also will look really bad in some cases, especially when you're at ground level and the camera is looking over the sprite very slightly. Also, you don't really tend to look up and down that often except when you don't know what's over a cliff, or when you're in Match/CTF. And you can't look up and down in Software, like I said.Boinciel said:A new flag for objects, MF_VERTICALSCROLL. Instead of the sprites rotating horizontally (Sonic, Crawlas, etc.), they have sprites that move in a vertical yada yada yada
Kaysakado said:No, he doesn't mean both vertical and horizontal, he means only vertical, for stuff such as springs, that you usually see from above.
SSNTails said:As for the crosshair thing... what about a 'negative' colormap? You know, like in an image program when you choose 'Negative Image'.
Warpshade said:Certain shades of grey mess negative up
You can already do this. There are two ways and I forgot who discovered themChaos said:The ability to look beyond the thok barrier, useful if you want to make hills and stuff to look nice.