Omega the Hedgehog
Member
Blue Blur said:Ah, well, it was worth a try. But later on, when Legacy fixes up those bugs, wouldn't it be somewhat easy to make MD2 cross over to SRB2?
DooM Legacy gets updated every 40 or so blue moons.
Blue Blur said:Ah, well, it was worth a try. But later on, when Legacy fixes up those bugs, wouldn't it be somewhat easy to make MD2 cross over to SRB2?
Omega the Hedgehog said:Blue Blur said:Ah, well, it was worth a try. But later on, when Legacy fixes up those bugs, wouldn't it be somewhat easy to make MD2 cross over to SRB2?
DooM Legacy gets updated every 40 or so blue moons.
Walan said:Quick suggestion: the Eggman on Fire movie poster should be a texture in SRB2. It would be kinda like the first level in the Sonic: Time Attacked fangame where there were movie posters on the walls in tunnels.
Doesn't that already exist? I could've sworn I got it working a while ago.Ritz said:There should be an exit sector-type linedef exec that allows you to place multiple exits in a level that take you to seperate maps. I.e, one exit takes you to Map01, another takes you to Map02, ect. This may be possible to do another way, I dunno.
Shadow Hog said:Ritz said:Though, there should be a way to make it so you can travel from level to level without the stat screen popping up (ie: treat several maps as one BIG map, kinda like what ZDOOM has with its hub levels, or just what Strife does).
You can do that already, too.
In an erlier topic said:Linedef Type 71: Custom Exit
as mentioned by the Special Effects Guide.