I didn't see that topic, thanks for informing it. Anyway, I never used OpenGL because I don't know how to do, and I don't really care, since it will be unsupportable in the last version of SRB2, but I didn't say to not make them at all, The fact I say that is because there isn't any Shadow, Rouge, Omega, Blaze, Amy and Silver models, and doing it it's just like too much time of making them look as almost perfect as possible, while it's not need of them now, and instead, concentrating for more important things than the models. That's why I said to do them at the final version of STH360.wad.