Dr.Pepper said:
Kroze, you're being far too hard on Sonildow, and clearly haven't read the topic thoroughly enough to understand that this is a Beta, which clearly needs a lot more development time and room for improvement anyway. The town is only empty because the people in it aren't ready to add to the map yet, for example, it's not intentionally empty, etc.
Oh, I fully understand what this was and hence why I gave all the advice that I did so that this could possibly improve.
The problem with the town isn't that their isn't any people or anything in it, but that even with people its just too open with no real path nor purpose other then trying to be a makeshift hub level like in the actual game... but hub levels don't exactly work in SRB2...
I wasn't been too hard on him at all.... see, if I sugarcoated my advice at all, this topic wouldn't have sprung to life as is has done and sometimes, people just need to hear the flatout truth... that their piece of work sucks and they really need to work hard to make it better to impress people with it.
I believe I used the exact amount of "hardness" that was needed in this situation seeing as how the rest of this topic has been all pats on the back and lollipops and whatnot...
Circlejerks don't improve anything or get anything acomplished!
SRB2WikiSonicMaster said:
I think Kroze could have used a little more tact
See what I just told Dr. Pepper (No relation to Mr. Pibb) about that... if I didn't say anything like I did in the way that I did, would you now be saying this:
I REALLY don't know why I didn't just oppose this mod from the beginning. I knew very dang well that porting levels, especially linear, boring levels, is a bad idea. No, HS, don't make multiple paths like I suggested earlier. Start making regular levels. I knew that porting levels is a bad idea, why didn't I interject? X_X
Sometimes an extra amount of force is needed to "knock" some sense into people and bring in reality.
Sonic Team either needs to fire their 3D level design team or have them read
this. It's sad really; an amateur community has a bunch of people who are far better mappers than Sonic Team's level design team. Heck, even poor maps like
Poison Prison Zone rival the quality of Sonic Team's levels. Be better than Sonic Team. Make your own levels. ^_^
Just like others have already touched on and said, another thing he could do is just base his new levels on the themes of the Sonic '06 levels... kinda like what Boinciel did for his Game Gear level pack he was making... and that was turning out to be pretty awesome before he ended up scrapping it.
That could possibly end up working wonders for this.
When being inspired by something doesn't mean you need to copy it exactly from what it was.
In some cases, the inspiration will end up turning out better than the original!