frozenLake
Member
Yes! Finally, it is here at last. Can't wait to try it!
I swear, when this is completed, it needs to be added to the HomeBrew Browser's database. That way, more people can enjoy it.
Callum, can you please take a look at fixing reverse gravity? I can't play Neo Jade Gully without it working...
Exactly that. The player is displayed on Y far below but he collides into objects like he is still where he should be.It's the display. The frames' Y position are moved so far down, that you have to run fast to see them on the bottom of the screen.
Okay, I am getting fed up with people here not being able to think for themselves.
The files you need are:
srb2.srb
sonic.plr
tails.plr
knux.plr
soar.dta
drill.dta
music.dta
rings.wpn
Happy? >_>
Check the first post, there is a new FAQ there.
SRB2Wii v1.5.0 beta 2 has been released for testing (30/11/2009 14:23):
- The IOS version now properly reboots to the Homebrew Channel. To circumvent the v4.2 update, the Homebrew Channel v1.0.6 had its title ID changed from HAXX to JODI. HAXX was hardcoded into the Linux kernel, so it had to be patched at compile time to load into JODI instead of HAXX.
- Fixed the Linux kernel killing the tarball conversion process. The process is much faster as well.
- Fixes to the SRB2Wii build system, rewrite will take place soon. (behind the scenes change)
TODO list for the final release of SRB2Wii:
--SRB2WII itself--
- Finish the rest of the SRB2Wii launcher functionality.
- Finish network support, and test what I can (Wi-Fi).
- Rewrite more portions of SRB2Wii (specifically the not rewritten portions of the launcher).
- Finish the SDL video driver (Alam).
- Modify the settings for ncurses to be more eye-catching.
--SRB2WII build system--
- Rewrite the SRB2Wii build system, so no more warnings and easier to modify.
- Make the build system create symbolic links to the libraries stored on FAT automatically so the name of the project can be changed easily and everything will be affected.
- Make the build system modify all the $NAME/$STAGE2 variables in all the files so the name of the project can be changed easily and everything will be affected.