Jason the Echidna said:
Unfortunately, there are also many crashes related to bots as well which I can't fix yet... :? I'm getting everything laid out nicely, and I do think I will be able to at least get bots to work in a few of the other modes, but there's no way they'll be as smart as a normal player, if any challenge at all...
Is it possible to set cirtain levels for the bots... like they do in most games (I.e. super smash brothers... (not really))
you can probably have a command called:
BOTLEVEL <Botnumber> <Level>
what it can do is... if you have a bot at a higher level, it acts like if it were a better person controling it... But its not as smart as a normal player, its just some Random AI
also, if you are planning to have bots go to specific points on maps... say for example if you were in match mode...
as soon as you move next to a Point on the map, the Bot automatically rushes to where you are and starts shooting at you... or if a Bot is stationary for a while (on a point of the map) and you move close to it, the bot takes aim at you (faces you) and Fires (BTW, i think it might be helpfull to remove the Botturnspeed or just make it not useable in the console)...
and probably have a command in the next srb2JTE called 'LISTBOTS'
what it can do, is that it can show every stats of bots that you have out currently...
it can tell infromation on a bot to see what mode its in (Attack, Defense, evasion, Roaming), you'll also be able to see what bot bumber it is and what skin the bot is using, i think this would come in handy for the BOTLEVEL thing i said earlier