Actually, I still want to check it out. Including the source, if it is available. (You see, I probably will do some tinkering with the code. :P)
'Sides, Shardvex likes to jump through hoops. Rawr.
Also, what do you mean hoops?
---------- Post added at 11:47 AM ---------- Previous post was at 11:15 AM ----------
Update: Seems like using my extraordinary skills (Just kidding), I have figured out the srb2 workbench password. But it seems like the srb2 workbench site is down. Now what?
I have it, but I had to ask around for it too. Considering the hoops you have to jump through to get it, it is not worth it. SRB2 Workbench is unfinished, and at the moment you'll have much more luck with SRB2DB.
What features?Ahem, WB is easier to use than DB. It's features are better, too.
Like Ability to stitch vertices to any line at any point, ability to overlap sectors without errors (Creating a new sector where the intersection is), An easier FOF creator, Etc. I LOVE IT
Who cares about 3D mode, it's pointless. I don't need it anyway.
SRB2DB can do that, just drag it into the line. You may have to turn "Snap To Grid" off.Like Ability to stitch vertices to any line at any point
SRB2DB can do that, just click right next to any vertex in lines mode and a new line will appear from it. Again, turning "Snap to Grid" off makes things easier.ability to overlap sectors without errors (Creating a new sector where the intersection is)
Now that is something that can come in handy, I admit, especially for custom FOFs. Also, the automatic polygon creator can speed up the process a tiny bit in maps with many regular polygons, but that's a really minor benefit IMO.An easier FOF creator
It's also very helpful for quick-adjust textures and sector heights, and therefore makes it tons easier to produce good maps, because you can change the appearance at a whim. Fine-tuning is essential for making good maps, and 3D Mode is essential for fine-tuning. What you see in your head will never be the same thing that you create in the map editor, and 3D Mode helps bridging that gap.Also, 3D mode is very nice for texture aligning as I said, but then there is the skill of being able to see your map in your head. (Not nearly as nice as actually seeing it though.)
To be perfectly honest, when I think of the only level I've ever seen from you, I'm not sure if that's a good thing. Just try to imagine a level like ERZ2 all in your head and perfectly rebuilding it from your memory. Impossible, right.What I see in my head is 99% accurate compared to in the game; go find some imagination people. :3
I'd really like to know why. Dunno, maybe I'm missing out some awesome feature.Well, WB is more suitible for me.