Srb2 Workbench

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I try using both and i like them but there is one problem in both of them.

The FoF are harder to put in your map in the SRB2DB so SRB2WB wins on that.

But 3D mode is a must for me to even make a map so SRB2DB wins on that.

So i got to say its about even.
 
The FoF are harder to put in your map in the SRB2DB so SRB2WB wins on that.


I don't see what's so hard about drawing a sector outside the map, tagging one of the lindefs to a sector inside the map, and giving the linedef a FOF effect.

After that, it's just a matter of editing the height, flats, and textures.
 
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