The hubworld has a whole bunch of graphic glitches.
Define "a whole bunch", because I only remember
three of them, and I did a
lot of exploring.
It was boring and the ring idea is just meh.
Can you at least
describe why you don't like it? "Meh" isn't exactly descriptive.
The surfboard level was too slow and for whatever reason. I feel the jump button is delayed. O_o
It was a
tutorial level showing off how surfing works. It shouldn't have ridiculous speeds, should it?
The jump button isn't delayed.
And can you
stop cutting off your sentences like that? It's annoying.
Wave Ocean 1 wasn't that fun. You usually just ran across a path.
There was a decent amount of platforming. It isn't just "running across a path".
There's also only one-Act Zones.
Then the surfing... oh god. You can die the instant you get on the board. Screw surfing and ring hunting.
Other than the crushing ceilings which aren't obvious and the minor problem of control, I don't see why you dislike it other than not being good it at.
Anyways, I actually enjoyed this mod and thought it was pretty cool.
Wave Ocean had very good scenery and fun platforming. The enemy placement suited the level and added some challenge and skill-taking to it.
There was a lot to explore in the level which made it feel pretty big and spacious. The ramps added for some fun replay value and the alternate routes were interesting. I especially liked the one in the upper area of the cave.
The texture use, aside from in the surfing cave, was well-varied and didn't get repetitive.
I actually liked the platforming (despite there not being a large amount of gimmicks) and I enjoyed the surfing area; it was creative and well-done. The ramp secrets made it more interesting.
However, I disliked the unforgivingness of the surfing section at times; the controls can sometimes be hard to control and force the player to get killed for pretty unfair reasons, mainly because you aren't able to move in time to dodge a falling rock. The Spikeballs that punish you for trying to ramp is pretty lame, as well.
The level isn't multiplayer-friendly in the surfing part, which could probably be fixed by removing the big wall at the end of the cave; it doesn't work unless all players are at it, and when they get there, they're stuck in their surfing animations and Springs refuse to work.
The crushing ceilings in the cave you surf through really weren't predictable at first.
The Hoop that takes you to the cave with invincibility near the waterslide is easy to get with Sonic if you jump on the "slopes" to your left and right and Thok into it.
The lighthouse shouldn't have the same white texture all over; finding the entrance was confusing enough because I couldn't find the exit, and the layout of it didn't make sense (going in, then going back out in a totally different area?).
The enemy-hopping really didn't make much sense, as I figured that the giant "X" marks on the ground were meant to be switches of some sort.
The button with the "?" on it didn't serve a purpose and I didn't get why it was there.
The ending of the level felt pretty anticlimactic; having Sonic surf and approach the shoreline would've been much cooler, in my opinion. Having Sonic appear on a lush island with a lot of trees and a dock of some sort (perhaps to show how they get back to Solleana?) would've been a nice touch.
Dusty Desert I actually found less enjoyable, but it was still a pretty nice level.
The scenery was great, especially near the end, where it opened up and felt like a giant ruin in a huge desert. The architecture was nice and I really liked the oasis areas that you set up. They feel really natural and nice. The holes in the ceiling that let light come in through are nice, and the cave was very cool.
The platforming was still pretty fun and I don't have any problems with the Thing placement.
I liked the area with the "sandfalls" that pushed you into the pits.
There was a Gargoyle puzzle that, while inventive, it was annoying to work with due to the Thing collision. The Gargoyle can either miss the platform, get stuck under it, or have the player push it off by accident, which gets frustrating.
The area where you Spindash through a low height is weird because of how it's pretty cramped. Widen it up.
The following room needs something to kill you if you fall, because you currently have to redo all the platforming you did to get up there. Same with the high area where the Gargoyle puzzle is.
The town was actually done pretty nicely. The scenery was good and it made it feel like a real town.
However, the NPCs didn't feel lively enough. There isn't too much of them and they don't seem to be actually doing anything.
The Ring collecting, while fun, it forces the player to collect
every single Ring, which is frustrating at times because when you get to Wave Ocean, the first six Rings are totally out of sight.
Searching the desert area got it bit annoying. The way you reappear after sinking felt really weird and didn't make sense. Some of the Rings are a bit too hard to find.
The way the ocean cuts off into "sky" at the dam feels really weird. Try extending the ocean out a little bit more and putting and island or something in there so it looks more natural, and putting an invisible FOF so the player can't get through.
The boss stages were really disappointing. Eggman was the usual, and Silver was the same thing but with new sprites.
Overall, I thought this was a very enjoyable mod with good level design with fun platforming and great scenery. The main flaws are the sometimes-confusing town segments, the lack of control in the surfing area, and some sometimes-annoying gimmicks that I mentioned above.
I'm looking forward to the final.