WA isn't open source, so that's not really possible, unfortunately. I also think there's a newer WCF floating around, somewhere.Segmint said:You know what would be awesome? An SRB2 Wad Author, or at least an updated WCF so that the newer specials actually appear on the list, instead of editing the raw data to insert them...
T_T
Oogaland said:You can download that file here. Put it in your system directory (normally C:\windows\system32) and then run the following at the command line:
Code:regsvr32 mscomctl.ocx
The file will be installed and registered automatically in future builds. Thanks for pointing that out.
SRB2DB is still 99% ordinary DB, which is CodeImp's work, but thank you nonetheless.SML89 said:Thanks for making SRB2 Doom Builder! If you hadn't made it, I wouldn't be editing maps! Oh, and thanks to whoever made the Doom Builder config for SRB2. Oh, by the way, would anyone happen to know of a C++ compiler that is not Dev C++?
There should be an option in the testing settings for whether the additional wad is to be included.Dark Warrior said:http://dw.sepwich.com/images/SRB2/frigginexecutablebug.png
Basically, you can't use an alternative executable.
On the same token, it doesn't appear to add extra textures/flats wad when testing levels, which it should. It'll instead SigSev on level start.
Digiku said:Feature suggestion: Show a linedef's direction in its info widget with all the other stuff. WadAuthor reports on this by saying something like "Linedef 10 - v10 to v11", and the mapper can find for themselves which is vertex 10 and which is vertex 11, so they know the direction like that. Perhaps you can show compass direction as well to save mappers from doing that.
One possibility would be to put the direction on a tooltip. This also has the advantage of being easy to implement. ;)Digiku said:Oh yeah, the indicator. That's a good point. Personally I never really got the hang of that.
It's an odd situation, linedef direction. Looking at SRB2DB's info bar, I can see what you mean. I have almost no doubt it would be useful to show the direction somehow, but I bet there are other ways to do it other than the front-side indicator. Maybe direction arrows to accompany the indicator, like so:
· ---->---T--->---- ·
But what makes it so odd is that it seems obtrusive, but making it a toggle-able option seems half-outlandish. And enabling it for scrolling specials only is really, really rigid.
V1 ----T---- V2
! Undo had 'flip horizontally' after a vertical flip.
+ Cascade tags with an arbitrary increment.
+ Added linedef and thing flags to find/replace.
+ Added bitwise AND as an operation in find/replace.
! FOFs with a tag of zero weren't recognised.
! Less error-prone when installed in same directory as DB; still a bad idea,
though.
! Fixed Alt+F4-ing in 3D mode.
+ Made zero-height and zero-floor-difference colouring optional.
! Some snap-to-vertices fixes. Grid-snapping no longer needs to be on, and new
vertices won't snap to the last vertex drawn.
+ Also snap to vertices when dragging single vertices.
! Overflow when starting 3D mode if the machine has been running too long.
+ Added Async Trigger to linedef flags.
+ Added DarkWarrior's updated Things info to the config. Thanks!
! Crash when editing a FOF with an invalid colourmap.