Sonic Generations

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Sonic the Hedgehog is serious business.

It explains everything, really.
This is nothing.

TRUE Sonic fans complain about how the classic games - still in their Mega Drive format - were better when they were kids.
 
TRUE Sonic fans complain about how the classic games - still in their Mega Drive format - were better when they were kids.

I can confirm this, Sonic fans complain about the most ridiculous stuff, Sonic 4 made me laugh my ass of not because of the whole "green eyes" stuff, but because of the "Sonic 4 sucks because the momentum you get while advancing is not the same as it was on the Genesis days, wich makes you feel like you didn't earn the speed".
 
I can confirm this, Sonic fans complain about the most ridiculous stuff, Sonic 4 made me laugh my ass of not because of the whole "green eyes" stuff, but because of the "Sonic 4 sucks because the momentum you get while advancing is not the same as it was on the Genesis days, wich makes you feel like you didn't earn the speed".

Really? Hm, I never heard people complain about that. My only complaint from that game is that the homing attack is included, which makes the game a lot easier.
 
Sonnarkku have you ever tried rolling down a hill in sonic 4 while not pressing the dpad?
 
Funny thing is that you don´t have to notice anz glitch or physics problem in your first playthrough. So how can you call game bad just because of that?
 
Sonnarkku have you ever tried rolling down a hill in sonic 4 while not pressing the dpad?

Have you ever ran off a cliff in the Genesis games while moving faster than Sonic can normally go, while holding the direction you're moving in?
What happens? Instantaneous slowdown to your max speed. Complete nonsense, and very annoying.
This gets insanely annoying in Sonic CD; it makes the peel-out much harder to use, because you have to let go of the direction you're going in if you want to keep any of the speed you have. Additionally, it's interesting to note that if you hold backwards at the beginning of Wacky Workbench 2, you'll go further than if you were holding forward due to this. What kind of sense does that make?

Have you ever strafed while spinning in SRB2?
What happens? Seriously, turn the camera so your character is spinning left, and start strafing left. You'll actually start gaining speed, against all logic shown in all Sonic games. It eliminates some of the challenge from dodging land-based enemies, as you can spin around a good deal of the levels like this.

Just because a game has one or two annoying problems doesn't automatically make the entire game bad.
 
Ive seen hilarious rewiev in one of my country´s game magazines. SADX - 42/100 for being childish and for glitches. How the hell could they write that? I remember one pretty annoying gltich which could kill you pretty easily, but decreasing score like that is wierd. Why are everyone underrating every Sonic game just because of Sonic 3´s awesomeness?
 
Ive seen hilarious review in one of my country´s game magazines. SADX - 42/100 for being childish and for glitches. How the hell could they write that? I remember one pretty annoying glitch which could kill you pretty easily, but decreasing score like that is weird. Why are everyone underrating every Sonic game just because of Sonic 3´s awesomeness?

To be fair, SADX is quite dated. Sega barely tried to fix a majority of the problems. I also recall people complaining about not widescreen support.

(...Big's fishing..!)
 
犬夜叉;706874 said:
Just because a game has one or two annoying problems doesn't automatically make the entire game bad.
Yeah, but the slope problems are only just the beginning. Shitty level design is a big part of it, you know.

inb4 "it's just an opinion" even though it's an empty response that holds absolutely no weight whatsoever which just shows that you don't understand the purpose of explaining your thoughts on something instead of just giving vague comments
 
犬夜叉;706874 said:
Have you ever ran off a cliff in the Genesis games while moving faster than Sonic can normally go, while holding the direction you're moving in?
What happens? Instantaneous slowdown to your max speed. Complete nonsense, and very annoying.

Only in Sonic 1/2/CD. The bug was fixed in S3, S3K, and S2K.
 
you don't understand the purpose of explaining your thoughts on something instead of just giving vague comments
Shitty level design is a big part of it, you know.

Would you mind explaining exactly what is shitty about the level design instead of just saying "it's shitty, and shitty level design ruins the game"?

Only in Sonic 1/2/CD. The bug was fixed in S3, S3K, and S2K.

Nice, so they got the sense to fix it in ONE game, out of FOUR.

That's not a very good statistic, you know.
 
犬夜叉;707031 said:
Would you mind explaining exactly what is shitty about the level design instead of just saying "it's shitty, and shitty level design ruins the game"?
I could give a lot of reasons for not liking the game:

Because its level design is mostly generic and uninteresting with reused gimmicks?
Because the gimmicks mostly suck (the vine controls are terrible, the minecarts are mostly automation, the blind dashing with the torch and its puzzle are just god-awful, the chasing scene in the last level is just cheap and ridiculous, the cannons in the casino stages, etc)?
Because, despite trying to go back to the classics, there's still a lot of automation and areas where you don't do anything?
Because the stages generally lack all difficulty outside of cheap deaths (which is only in the water Zone and the final Act), and even then are piss-easy and boring to anyone looking for a challenge?
Because the stage appearances are just fucking ugly and grossly unappealing to the eye?
Because the awkward controls of Sonic frequently break the flow of certain areas?
Because the boss designs are stupidly easy due to the Homing Attack, and because even the final boss is piss-easy with the exception of one cheap attack you'll never see coming?
Because the Special Stages control terribly due to Sonic bouncing upwards off every single wall he touches, making navigating through small areas far more annoying than the should, along with the complete lack of foresight?
Because the camera is so zoomed in that the only way you can keep your speed is through a guessing game?
Because Homing Attack chains are incredibly boring and out-of-place in the environment and serve as no difficulty whatsoever?

I'm sure you'd have pieced it together from my previous rantings on the game (so I assumed there wouldn't be a need to repost), but you have just never given any proper criticism at all.
I also don't see your point about the aerial movement bug. It's a bad thing that they kept it in a future game, you know. "Because the classics did it!" is no good reason for any flaw this game has.
 
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Now, that's more like it. I don't agree with the majority of your points (naturally, considering we have pretty opposing viewpoints with regards to the game's quality), but at least you listed them instead of being vague.

Because its level design is mostly generic and uninteresting with reused gimmicks?

Out of curiosity, mind posting your feelings on the Green Hill Zone gameplay footage posted earlier in this topic, then? I don't believe you've done so, yet.

I'm sure you'd have pieced it together from my previous rantings on the game (so I assumed there wouldn't be a need to repost), but you have just never given any proper criticism at all.
There was a point where I ignored the Sonic 4 topic due to massive amounts of drama, so if you posted your thoughts there during then, I completely missed it.

Either way, people's memories aren't perfect, so it's a good thing to restate your opinions even if you've stated them before; it avoids things like this.

I also don't see your point about the aerial movement bug. It's a bad thing that they kept it in a future game, you know. "Because the classics did it!" is no good reason for any flaw this game has.
It doesn't have it, to the best of my knowledge. I was pointing out other flaws in the classic games, since glaber went "Sonic 4 has this one flaw, how can you ignore it". I'd have thought the inclusion of a flaw in SRB2 in that same post would've made that obvious, natch.
 
犬夜叉;707033 said:
Out of curiosity, mind posting your feelings on the Green Hill Zone gameplay footage posted earlier in this topic, then? I don't believe you've done so, yet.
The classic-styled gameplay looks alright so far, though the sudden changes in Sonic's speed seem awkward to me. At least there's platforming.
Modern-styled gameplay looks pretty terrible so far. I don't get the fun of linear corridors that involve no input from the player whatsoever. Of course, it's just the first Zone, but it doesn't bode well for the future.

I love the visuals, though. About time that Green Hill Zone stopped looking so ugly and aged.
 
Yeah, these visuals look great, though the linear styles of recent sonic games are just killing me. The classics had a great deal of multiple-paths and replayability, and while it's hard to be non-linear in a sidescrolling game, they were pretty damn explorable.
This applies more to the modern gameplay, but I'd much prefer to be exploring all that scenery in the background, rather than running right past it in a speedy linear corridor.
 
Yeah, these visuals look great, though the linear styles of recent sonic games are just killing me. The classics had a great deal of multiple-paths and replayability, and while it's hard to be non-linear in a sidescrolling game, they were pretty damn explorable.
This applies more to the modern gameplay, but I'd much prefer to be exploring all that scenery in the background, rather than running right past it in a speedy linear corridor.

Wow, you just generalized EVERYTHING I was going to say about the level design.
 
Sonic Generations is heading for the 3DS, says the person that acquired a 3DS release date catalog from a GameStop store.

http://www.sonicstadium.org/2011/05/rumour-sonic-generations-coming-to-nintendo-3ds/
http://board.sonicstadium.org/topic...ons-3ds-bound/page__view__findpost__p__279581
http://www.tssznews.com/2011/05/07/gamestop-lists-3ds-release-of-sonic-generations/

Sonic-3DS-GameStop.png
 
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Wee, another port of a sonic game into the DS where you play just like Sonic Rush, but with different stuff that makes it different from Sonic Rush.

You know what I'm getting at, don't ya? True, there's nothing that proves my point, but considering that every single sonic game on the DS had the same Sonic Rush's engine, chances are, we'll get the same game a 4th time.


Oh and Cave Story for the 3DS :D
 
Wee, another port of a sonic game into the DS where you play just like Sonic Rush, but with different stuff that makes it different from Sonic Rush.

You know what I'm getting at, don't ya? True, there's nothing that proves my point, but considering that every single sonic game on the DS had the same Sonic Rush's engine, chances are, we'll get the same game a 4th time.


Oh and Cave Story for the 3DS :D

Well, considering those were for the DS, and not the 3DS, which is much more powerful of the DS, we're gonna get a different game.
 
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