GCFreak said:Let's see, this is how I do it:
1) Open XWE with the WAD.
2) Open Entry -> Load: titlesky.jpg (320x200 pixels)
3) Save it and close it.
4) Try it in SRB2. Get a Segment Violation.
5) Open it back up in XWE and it happens to be resized to 128x128 pixels!
What's the Problem?
By the way, Auto Capatilize Lumps is turned off if that means anything.
Flat != texture. Leave the Doom conversion option alone, you don't need it.Dark Warrior said:Are you loading it as a DOOM flat?
You're one hell of a miracle worker then, because XWE rarely ever accepts BMP for me. If you have Photoshop, you're better off converting the files to GIF. I say Photoshop because converting images to GIF in Paint results in a ton of unnecessary pixelation. Other programs may work as well, never tried anything else.FoxBlitzz said:Try exporting the image as BMP, then loading it in XWE. I tried it once and it worked fine.
FoxBlitzz said:Try exporting the image as BMP, then loading it in XWE. I tried it once and it worked fine.
Roboashura said:This is a project to recreate the Sonic 2 levels in SRB2. This is actually kinda possible now that people are working on tangible slopes, and there's a way to fake a loop. This is very incomplete right now. I have....what, maybe 1/5 of EHZ1 done. But meh. I'll keep this topic here for new releases. Here's a title screen and 1/5 of a level:
Update: Version 1.02. Added: A fixed title screen, title music, (Thanks, Dark Archon)music, all levels added. Added as in not begun, but I have a thok barrier and MAINCFG part for them. So, yeah. Lots of new stuff.
Download link: http://www.sendspace.com/file/mtm230
Screenies:
Title screen. Sexy, no?
Image of EHZ1
EHZ1. Again.
Same it says invaild contact the owner or something like that :(Nomekop said:Use another host cause I can't download it.