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Prisima's Pixeled Productions

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Yes, it seems there was a GIF encoding error on my part. Sorry about that. But now, my ring has acheived it's final and most complete form...!

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It looks really neat, for some reason I can't shake the feeling of Pokemon X & Y. Maybe the 3DS graphics.
Anyways, it looks great, keep up the work!
 
That looks pretty neat to try out. I am almost tempted to try carrying like ten players at once with that.
 
TeemingGlassChevrotain.gif


I wonder what this is...?

The balls have neat rotating animations, but you just can't see them in this screenshot, nor the balls' abilities. They correspond to the weapon rings, but serve another purpose. There is no grenade ball because it would be redindant for what I'm doing with these. This is not a reskin of Match/CTF; I had to manually add a custom weapon HUD.
 
TeemingGlassChevrotain.gif


I wonder what this is...?

The balls have neat rotating animations, but you just can't see them in this screenshot, nor the balls' abilities. They correspond to the weapon rings, but serve another purpose. There is no grenade ball because it would be redindant for what I'm doing with these. This is not a reskin of Match/CTF; I had to manually add a custom weapon HUD.

Great work! This project is looking great! I really need to start making more maps
 
SociableDirectCarpenterant.gif

Multi-Carry (multicarry.lua) is now completely finished (it was very buggy before, which is why I didn't submit it.) You can get it here on the MB soon, or in netgames right now.
 
SociableDirectCarpenterant.gif

Multi-Carry (multicarry.lua) is now completely finished (it was very buggy before, which is why I didn't submit it.) You can get it here on the MB soon, or in netgames right now.

Very off topic. But how did you zoom the camera out so much?
 
A proper source code mod. It enables scaling across the x-axis.
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Code:
addHook("ThinkFrame", do
	for player in players.iterate
		player.mo.scalex = FRACUNIT*4
		player.mo.scale = FRACUNIT/2
	end
end)
 
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It looks to me like sonic got... thwomped! (or whomped)

Still, that seems pretty neat.

Also, i know it may sound sudden, but... you don't mind if i use this Lua for the mega mushroom, do you? i might change the code so that non-mega players get squished instead (but still get damaged by invincibility in ringslinger gametypes and if friendly fire is on)

EDIT: Tried it in Direct Draw and Software Opengl... didn't work
 
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