Blue Warrior said:I'm porting it, but it's going to be a strict port; no new enemies or textures or gimmicks are going to be taken advantage of in it.
Also, J-town, it's 1.09.4. Not 1.04.9.
Blue Warrior said:I'm porting it, but it's going to be a strict port; no new enemies or textures or gimmicks are going to be taken advantage of in it.
Just because it's defeatable doesn't make the method of defeating it any less stupid. Do you think I should start headbutting plasma grenades in Halo 3 when enemies are too tough to kill? Oh hey, there's Ganondorf again, I think I should defeat him by leaping face-first into his sword. Or hell, maybe I should just jump into the very next obviously bottomless pit I find whenever I get lost in the level OH WAIT WE'VE ALREADY DONE THAT.SpiritCrusher said:If you eventually found out how to beat him, what's the problem? Of course it forces you to do unexpected things, but if you have no other chance to harm him, you will eventually try the missiles. So did I.
Then why bother releasing it ahead of schedule in the first place? Or at the very least, make whatever level gimmick you're referring to (don't worry, I won't pry for spoilers) a temporary part of a previous level until DCZ is completed? That doesn't make any sense at all. I understand the game's incomplete and all but it's not that hard to show a little consistency about it. There's plenty of ways about it and no real excuse for skipping on any of them.MattW_CFI said:The whole problem of "I didn't know what to do" is caused by the fact that Brak isn't intended to be ERZ's boss in the first damned place. He's the boss for DCZ.
Except, y'know, DCZ is nowhere to be found in ME. Trust me, when DCZ is done, it'll get the player accustomed to the gimmicks that Brak uses.
He also had a GIANT SPIKE on his head, which kinda makes that pointless. Considering it's a general rule of thumb in Sonic games not to touch anything sharp and pointy, with only a single exception in the entire franchise (and even then, Marble Garden had the sense to introduce those in a logical fashion), it's a natural reason NOT to jump on top. Not to mention you still get hurt anyway if you attack it directly face-first, which adds another logical reason that attacking the head isn't going to help.tailsmastermind said:I thought his weak spot was very obvious. I mean wasn't smoke coming out from the head?
Mystic said:Just so you all know, Brak Eggman was basically the last thing implemented in design, and we kinda knew people would have trouble figuring out the gimmick, but we figure it's the temporary final boss so a little cursing while trying to figure it out is generally okay.
Well, he's called Brak Eggman because that's the original name. "Brak" is simply Engrish for "Black". That good ol' r/l Japanese confusion strikes again.
Personally, I've never even seen the dub.
Why can't we call it black eggman?
Anyways, I frowned at how the game was just too challenging for kids. I let my 7 year old brother play, and saw him go through certain things in CEZ2. And he couldn't beat DSZ2.
Hmm... I think you should make it easier, as I seen kids in netgames also who get lost in Arid Canyon zone.
Need I bring up my current issue with the game?