Monster Iestyn
Fangtastic
Hopefully you realised Inu was actually informing us why Silver's telekinesis was desynching the game (as well as providing a fix), right? That means Silver's telekinesis doesn't have to be scrapped now!
EDIT: Also, in the final release, is he going to be able to stomp on enemies with his regular jump, unlike someone like Rosy?
犬夜叉;778323 said:cough
player_t viewz (and viewheight) is only calculated locally, and thus isn't network safe. it's one of those things that shouldn't have been exposed to Lua in the first place, but too late now.Code:LUA_TELK:445 - local z = p.viewz + t.tkdistance / FRACUNIT * sin(p.aiming) - t.height / 2 + local z = mo.z + (mo.height / 2) + t.tkdistance / FRACUNIT * sin(p.aiming) - t.height / 2
Yes he will! Despite having other ways to harm enemies (telekinesis), I never liked the logic of getting hurt by a small blue tank because you aren't a spinball. Or actually getting hurt by Crawlas in general, how the hell do they even hurt you? They stomp your toe?!
I hate to be that guy, but you've already given Silver access to spinning in the air by sliding and then jumping. Letting him bounce around on enemies while not curled up would be jarring visually seeing as non-spining frames such as ones used after hitting a spring usually indicate vulnerability with every character. Since he has the ability to spin in the air alongside telekinesis I don't see the point in letting Silver be able to body check enemies with his torso. Having an absence of a spinjump by default would also help balance him overall considering his already strong primary ability and having a unique way to deal with enemies, as well as give your ability to spin another niche use outside of squeezing through tight spaces.
brb kms
So is that a joke gif thing, or a serious/teaser kind of gif thing?
That game had long loading times due to malicious coding. It"s not like the developers thought it would be a good idea to screw with impatient players. Lol
So is that a joke gif thing, or a serious/teaser kind of gif thing?
Use linedef types 700-705, 710-715, or 720-722. They don't work in 2.1.14, but I'm pretty sure they'll work in 2.1.15, and the page I linked to does explain two ways to test them out before 2.1.15 releases.although I have no idea how even I'd make slopes "physics" apply to it.
This was intended to be an unfunny joke for a Silver battle thingy, but my motivation has been crumbling, lately.
Here is some snow / casino-ish themed level I started out of boredom. Snowboarding sounded like a good gimmick, although I have no idea how even I'd make slopes "physics" apply to it.
default sprites were looking better before I pasted FSonic's head on them.
While yes, going uphill fast is hillarious, and this in itself is amazing, could we have one with something like the SA2 physics where your speed builds as you go down a slope and slows down when you go up?
sorry if that's already implimented, the gif doesn't show it very well if it is. If there's no plans to do this, then that's fine too.