Hey, you know what? Silver's sprites are done!
All that's left is the telekinesis Lua script.
Im more impacient for this than 2.2. THE HYPE
Hey, you know what? Silver's sprites are done!
All that's left is the telekinesis Lua script.
The hype is real! I'm super excited to finally play as my favourite Sonic character in SRB2, with fitting sprites and abilities to compensate!
I think we've already had enough jokes this month.
I'm an awful memer kid everyone hates for this fact, and I highly disagree with your statement!
Happy 4/20 everyone, happy Silver weedhair day! It's not the release day, but I promise it to happen very soon!
cliffhanger
As much as I would've wanted him to, I'm not really feeling like re-doing all of Silver's sprites into psychokinesis layers, especially with the way I handled them with the float, it would take a hell lot of additional time in order to be made @-@. Call me lazy. I might add more stuff to Silver after his release, because I have exams and other IRL stuff that will prevent me from doing a lot of progress until the summer break in two months.
I'm an awful memer kid everyone hates for this fact, and I highly disagree with your statement!
Happy 4/20 everyone, happy Silver weedhair day! It's not the release day, but I promise it to happen very soon!
cliffhanger
Just saying, but won't Silver's abilities somewhat collide with how the initial game is set up?
Just saying, but won't Silver's abilities somewhat collide with how the initial game is set up?
So, er, I know I have been building up hype and all with Telekinesis, and saying that the release would be very soon, sadly I'm running into awful issues reguarding Synch and Telekinesis, while I was expecting some to happen, I wasn't expecting it to be so bad, everything gets desynched upon its use (objects aren't in the same locations for everyone.). So it might take a load of extra time in order to get it working at least half right, or to even completely scrap Telekinesis if it has to end up this way; because most of the fun you can have using it is in Multiplayer. Like this for instance;
LUA_TELK:445
- local z = p.viewz + t.tkdistance / FRACUNIT * sin(p.aiming) - t.height / 2
+ local z = mo.z + (mo.height / 2) + t.tkdistance / FRACUNIT * sin(p.aiming) - t.height / 2
犬夜叉;778323 said:player_t viewz (and viewheight) is only calculated locally, and thus isn't network safe.