Oh, so SEGA does appreciate us.... SEGA of America that is. If I heard correctly that the Japan division made Werehog, then please.... Realize that we Americans want someone to fricking listen to our dang good ideas.
Solid SOAP said:
Why don't they try to create a game that both kids and older Sonic fans can equally enjoy?
I've been saying this for a few years now.
What is so hard to make Sonic likable to little kids? We have to add all these gimmicks in for them to like the games? Even then, what is Sonic-y about the gameplay of Werehog? Heck, he's slower than Ristar, the very gameplay he was based off of.
First off (about lycanthropes): I thought they had amazing agility? If so, then why isn't Werehog scaling tall buildings with lightning fast speed? Why isn't he using those long arms of his to swing from poles everywhere? And most importantly.... Why doesn't he defeat enemies with ease? Why isn't he kicking but with that grand ole' smile on his face? Why isn't he... well.... full of attitude?
Second off: Where did SEGA get the idea to do yet another faceless evil monster? Really. And why hasn't Ivo grown smart enough to build a mind control device in which he himself can control the beast? From what used to seemingly be a different storyline every game now feels played out. There is NOTHING new in Sonic games anymore. He's grown as usual as Mario. Except Mario sticks to his own style and stays consistent with his famous platforming. God.... Can SEGA learn to use any of the Archie villains? At least they could use those guys again and again.
Thirdly: Why can't we have a Difficulty System already? Do we really have to pay the expense of entertaining children that we should suffer challengeless gameplay? There is something that made sure all ages and skilled people could learn to love their games and that was a difficulty system. For children, we could've had the "Training Hero" mode whilst normal players would get the "Sidekick Mode" and hardcore would get "The Blue Dude with a 'Tude". I mean, why sacrifice good gaming for hardcores by not including this option and building a harder game for veteran Sonic fans?
Fourthly: Get new script writers. Heck, hire Ian Flynn. If anything, I don't see the need for a plot if it is shallow and has hardly any if at all any depth. I mean, Chip and Sonic's cutscenes were adorable, but the real shine was with Ivo. He was incredible although he was still quite watered down.
Fifthly: Stay consistent.
Have a good read through. This makes more sense than what SEGA of Japan's been doing recently. Why spare challenge? Why spare depth for the veterans? Give me something TRULY new.