I do believe I pointed out that Yasuhara left after Sonic R. To make it obvious, Yasuhara worked on said title. Therefore, I AM comparing 3D levels to 3D levels, unless you'd like to give me a particularly good reason why Sonic R cannot be considered 3D.TimberWolf said:You're comparing 2D levels to 3D levels, you fail at level comparison.
And even ignoring this, it's VERY possible to compare 2D levels to 3D, unlike you seem to think. The addition of a third dimension changes an awful lot, sure, but a lot of qualities remain the same; for instance, how easy it is to die in the first stage of the game, when you deliberately go out of your way to NOT die. Green Hill, Emerald Hill, and Angel Island all work fine here; Wave Ocean in 2K6 fails due to various design flaws I swear up and down I've gone over before.
Yes, bottomless pits were in the 2D games. Yes, there were areas that they were frequent. But it was never as easy to fall into them as it is nowadays, and the levels they are frequent in are the minority, not every bloody level like it is nowadays. If you need to make a jump and miss, it was more often that, in the older games, you would land on a lower path instead. Now, you just die, flat out, and have to repeat that entire section over sans a life, instead of continuing progress on another path. It's just flat-out different design, and no half-assed argument you can come up with can refute this. The quality difference between the two ideals here is more debatable, but the consensus I've seen everywhere is that it's a change for the worse, by far.
Also, while it can NOT be said that the levels in the original games weren't linear, they were by no means as linear as they are in the modern games, where there's typically one, and only one, path worth taking (or path period). This stifles replayability, which means that game is going to be collecting dust on the shelf, and therefore not worth the money you'd put down on it.
But anyway, this argument here is absolutely retarded:
There should never, ever be a quality difference just because a game is 3D or 2D. If you honestly believe this is the case, you're part of the problem.TimberWolf said:1. 3D-ness instead 2D-ness=awsome
Sonic's alive right now because he sells. There's a large enough devoted fanbase that it'd sell no matter what crap they put out. Also, I'll point out that despite you arguing that realistic environments is saving the series, the latest installment completely bombed, and it's got the closest thing to "realistic" that any entry in the series have so far. In short, the public is saying this:TimberWolf said:2. Sonic's alive right now BECAUSE they went more realistic. If Oshima was still in charge SEGA and ST would've died out before the Dreamcast
I've said it before and I'll say it again: skill has absolutely no impact on a programming glitch that happens entirely at random. If you honestly believe otherwise, you're an idiot, plain and simple.TimberWolf said:3. You don't fall through the floor, unless your some nOOb that can't use an analog stick properly