glaber said:
I'd go with the Phys gun
Jurai_Madman said:
8-bit: Fire Flower.
16-bit: Elemental Shields.
32-bit: Aku-Aku masks.
64-bit: Metal Cap, the Hammer.
128-bit (or whatever PS2 is): The Multi-Disk gun from R&C2, the transformation weapons from R&C series as a whole.
Can you prove that we have 64 and 128 bit graphics?
You guys suck so much. There is no such thing as cheap and effective 128-bit processors yet. After the bit-wars of the fourth generation, consoles were just getting more powerful instead of being able to calculate larger and more accurate numbers. Here's a list to fill you in.
Playstation and Saturn are 32-bit.
Nintendo 64 are 64-bit.
Playstation 2 and GameCube are both 64-bit as well. I'd assume the Wii is too due to the similar architecture to the GameCube. Don't listen to PS2's nickname "the 128-bit emotion engine"
Xbox was built with off-the-shelf computer parts, so it was 32-bit (64-bit computers weren't popular then), despite being significantly more powerful than the GameCube, hence proving bits aren't everything.
Dreamcast, PS3 and Xbox 360 I'm all unsure about, though I'm willing to assume they're all 64-bit. But I could be wrong about Dreamcast.
I would also like to add (or rather, repeat more clearly, since I said it about the Xbox) that the amount of bits the processor has doesn't have anything to do with the graphics. Hence why the Nintendo 64 has worse graphics than the 32-bit Xbox and 32-bit Gaming PCs of today.