SeventhSentinel
In charge of way less than you might think
Administrator
Sonic Team Junior
Kart Krew™️
Lookin' good.
The outer edge of the level looks boring because everything is the same height. Try making the rock walls taller than the castle walls, maybe adding a little room over the wall with some items.
I wouldn't exactly describe it as "dark".Royal Darkness Zone? Since it has castles?
You mean a per-level palette? Unless there's also a way to have a per-level colormap lump, then there's no way you can use any brightness level under 255 without breaking distance lighting, not to mention the transtables and the whole paraphernalia of issues you would have with players changing colors in netgames. And if you're making a single player entry, you might as well just change the global palette, along with the colormap and transtables.I'm really looking forward to the first contest entry that makes use of a custom palette.
Just throwing that out there.
You mean a per-level palette? Unless there's also a way to have a per-level colormap lump, then there's no way you can use any brightness level under 255 without breaking distance lighting, not to mention the transtables and the whole paraphernalia of issues you would have with players changing colors in netgames. And if you're making a single player entry, you might as well just change the global palette, along with the colormap and transtables.
Just throwing that out there. (the fact that per-level palettes seem senseless to me)
5. Custom textures, music, SOCs, and other lumps other than a header and the map itself are not allowed in the Match, Circuit and Capture the Flag contests.
You guys seem to forget that lumps of all kinds are allowed in the single player division. This includes custom palettes, should you choose to.
(once again)And if you're making a single player entry, you might as well just change the global palette, along with the colormap and transtables.
D00D, do you have to use teleporters so much?
Sunset Town had them, that coast level had them, cloud cradle had them, and the last beta of that zone I played had them...
There are much better ways to move a player around.
犬夜叉;676063 said:If we had support for changing custom palettes on the fly via linedef executors, it would be tons more useful.
(wait, do we actually have that already? I can't remember.)
I lack a name for it as of right now.